Varkk

Russia
74 matches tracked 54 matches in 30 days
Last updated:

How does Varkk play?

Rating 1.15 K/R 0.81 ADR 89.1 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 74 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsEntryClutcher
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6.0 pp better than 98%
Opening duels won 64%+14 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 1.6−0.1 better than 49%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+3 pp better than 65%
AWP share of kills 10%0 pp level
K/D 1.19+0.20 better than 97%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.1 pp better than 92%
Rounds with 3K 5.9%+2.0 pp better than 98%
MVPs per match 2.8+0.6 better than 96%
4Ks and aces 14x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 8%
Utility damage per round 2.9−1.3 better than 20%
Enemies flashed per round 0.41+0.14 better than 83%
Rounds with a death 68%−5.0 pp better than 93%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.88.

Patterns

From the last 74 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −12 ELO
28 matches · 68% wins

Varkk loses the most ELO on Mirage: −12 ELO, 68% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.97 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
68% better than 95%
0.81 better than 88%
90.3 better than 92%
1.17–
60% of 127 duels better than 92%
52% of 21 situations better than 85%
Dust 227
67% better than 95%
0.85 better than 95%
94.4 better than 97%
1.21–
62% of 146 duels better than 95%
46% of 13 situations better than 74%
Ancient8
50% –
0.75 –
79.4 –
1.00–
53% of 47 duels –
30% of 10 situations –
Nuke4
50% –
0.70 –
75.0 –
0.95–
57% of 23 duels –
50% of 2 situations –
Inferno3
67% –
0.88 –
97.5 –
1.24–
72% of 18 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How Varkk plays

Across 74 matches Varkk averages K/R 0.81, ADR 89.1 and a rating of 1.15. Biggest strength: Opening duels won at 64%. That is better than 99% of players on level 7. Most room to improve: Utility with impact at 27%. That is better than only 8% of players on level 7. On average 17.2 kills per match, 49% of them headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 39 of 74 matches the rating was 1.10 or higher (53%), in 17 it was below 0.90. In 54 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: October 2026 at 1.24. Varkk loses the most ELO on Mirage (−12 ELO, win rate 68%). Things go best on Dust 2 (+175 ELO, win rate 67%). Last 30 days: 54 matches, win rate 65%, ELO balance +176.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.