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VapeI

Greece
On FACEIT since 2022 317 matches tracked 45 matches in 30 days
Last updated:

How does VapeI play?

Rating 1.02 K/R 0.71 ADR 77.3 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 317 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 64%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.04+0.03 · Ø 1.01 better than 58%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 67%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 27x 4K, 4 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 12%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.12, ADR +8.9
= Stayed the same
Headshots at 50%, Win rate at 50%
▼ Got worse
ELO −134

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.73).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −289 ELO
81 matches · 41% win rate
On Mirage −235 ELO
98 matches · 51% win rate
On Wednesdays −118 ELO, win rate 41%

VapeI loses the most ELO in match 2 of the day: −289 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.36 · Dust 2
  4. Most kills in a match: 44 · Nuke

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
51% better than 53%
0.69 better than 28%
76.9 better than 32%
0.99 better than 39%
47% of 392 duels better than 28%
34% of 59 situations better than 40%
Ancient75
48% better than 43%
0.76 better than 60%
83.3 better than 61%
1.09 better than 73%
47% of 308 duels better than 28%
46% of 54 situations better than 72%
Dust 274
54% better than 62%
0.71 better than 37%
77.2 better than 34%
1.02 right on the average
50% of 282 duels better than 44%
37% of 52 situations better than 45%
Anubis38
34% better than 8%
0.66 better than 14%
70.4 better than 6%
0.92 better than 15%
47% of 111 duels better than 26%
47% of 30 situations better than 76%
Inferno23
65% better than 81%
0.70 better than 32%
71.4 better than 9%
1.05 right on the average
59% of 64 duels better than 84%
42% of 24 situations better than 59%
Nuke9
33% -
0.69 -
75.7 -
0.93-
41% of 44 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VapeI plays

Across 317 matches VapeI averages K/R 0.71, ADR 77.3 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 116 of 317 matches the rating was 1.10 or higher (37%), in 107 it was below 0.90. In 253 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: November 2026 at 1.12. VapeI loses the most ELO in match 2 of the day (−289 ELO, win rate 41%). Things go best on Inferno (+180 ELO, win rate 65%). From match no. 5 of the day on, things go best: 63% win rate, −59 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +8.9. Got weaker: ELO −134. Unchanged in recent months: Headshots at 50%, Win rate at 50%. Last 30 days: 45 matches, win rate 44%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.