Valoaa

Norway
139 matches tracked 30 matches in 30 days
Last updated:

How does Valoaa play?

Rating 1.08 (from 49 matches) K/R 0.78 ADR 88.3 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 7
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 27% normal 0.90 to 1.09 35% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 80%
Opening duels won 59%+9 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 23%+2 pp better than 64%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 60%
AWP share of kills 2%−8 pp better than 14%
K/D 1.06+0.06 better than 78%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.3 pp better than 84%
Rounds with 3K 4.3%+0.4 pp better than 72%
MVPs per match 2.20.0 level
4Ks and aces 15x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 93%
Utility damage per round 6.1+1.9 better than 86%
Enemies flashed per round 0.270.00 level
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 87.2, Headshots at 48%, Win rate at 45%, ELO at 1,380
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.77).

Patterns

From the last 139 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −52 ELO
26 matches · 35% wins
On Mondays −29 ELO, win rate 38%

Valoaa loses the most ELO on Mirage: −52 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Ancient
  2. Most kills in a match: 34 · Nuke
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno34
41% better than 19%
0.74 better than 68%
89.6 better than 92%
1.01-
50% of 163 duels level
46% of 13 situations better than 72%
Ancient33
55% better than 62%
0.80 better than 83%
92.9 better than 97%
1.10-
57% of 141 duels better than 87%
50% of 10 situations better than 78%
Mirage26
35% better than 7%
0.76 better than 72%
80.8 better than 60%
1.09-
54% of 76 duels better than 73%
29% of 17 situations better than 26%
Nuke15
47% better than 27%
0.80 better than 78%
93.4 better than 94%
1.02-
53% of 80 duels better than 64%
33% of 9 situations better than 38%
Anubis13
38% -
0.78 -
85.2 -
1.10-
69% of 29 duels -
25% of 4 situations -
Cache7
43% -
0.73 -
79.3 -
1.22-
52% of 29 duels -
100% of 1 situations -
Dust 27
43% -
0.77 -
84.0 -
1.05-
54% of 24 duels -
57% of 7 situations -
Overpass4
75% -
0.94 -
98.7 -
-
79% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Valoaa plays

Across 139 matches Valoaa averages K/R 0.78 and ADR 88.3; the rating across the 49 rated matches is 1.08. Biggest strength: Opening duels won at 59%. That is better than 99% of players on level 7. On average 17.1 kills per match, 48% of them headshots. The strongest map is Ancient with a 55% win rate in 33 matches. In 21 of 49 matches the rating was 1.10 or higher (43%), in 11 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. Valoaa loses the most ELO on Mirage (−52 ELO, win rate 35%). Things go best on Ancient (+34 ELO, win rate 55%). Unchanged in recent months: K/R at 0.78, ADR at 87.2, Headshots at 48%, Win rate at 45%, ELO at 1,380. Last 30 days: 30 matches, win rate 43%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.