VadimTriceps

Belarus
On FACEIT since 2026 160 matches tracked 21 matches in 30 days
Last updated:

How does VadimTriceps play?

Rating 1.06 K/R 0.76 ADR 84.6 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 19%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.5
Knife kills 4 in 160 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 21x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

10.4 utility damage per round and so well above the average (4.3).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 10.4+6.1 · Ø 4.3 better than 99%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.0, Headshots +2 pp, ELO +73
= Stayed the same
Rating at 1.07
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
21 matches · 33% win rate
On Anubis −14 ELO
22 matches · 55% win rate
Between 6:00 and 12:00 −23 ELO, win rate 41%

VadimTriceps loses the most ELO on Mirage: −49 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 41 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
52% better than 54%
0.76 better than 60%
85.1 better than 71%
1.08 better than 64%
53% of 175 duels better than 61%
44% of 41 situations better than 68%
Inferno32
53% right on the average
0.81 better than 79%
90.1 better than 84%
1.15 better than 79%
53% of 133 duels better than 58%
24% of 21 situations better than 13%
Ancient28
36% better than 11%
0.75 better than 55%
84.0 better than 67%
1.05 better than 60%
54% of 122 duels better than 69%
17% of 18 situations better than 9%
Anubis22
55% better than 60%
0.82 better than 82%
86.6 better than 76%
1.12 better than 77%
59% of 111 duels better than 88%
26% of 19 situations better than 19%
Mirage21
33% better than 3%
0.65 better than 12%
78.1 better than 37%
0.88 better than 8%
49% of 97 duels better than 39%
24% of 17 situations better than 13%
Cache8
50% -
0.78 -
85.6 -
1.08-
46% of 28 duels -
63% of 8 situations -
Nuke5
60% -
0.52 -
65.3 -
0.72-
32% of 28 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VadimTriceps plays

Across 160 matches VadimTriceps averages K/R 0.76, ADR 84.6 and a rating of 1.06. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 71 of 160 matches the rating was 1.10 or higher (44%), in 54 it was below 0.90. In 139 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: November 2026 at 1.24. VadimTriceps loses the most ELO on Mirage (−49 ELO, win rate 33%). Things go best on Inferno (+25 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: K/R +0.04, ADR +4.0, Headshots +2 pp, ELO +73. Got weaker: Win rate −8 pp. Unchanged in recent months: Rating at 1.07. Last 30 days: 21 matches, win rate 57%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.