VaE0dpUV6d

Serbia
On FACEIT since 2024 172 matches tracked 10 matches in 30 days
Last updated:

How does VaE0dpUV6d play?

Rating 0.94 K/R 0.64 ADR 67.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 172 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 8% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 0.94−0.10 · Ø 1.04 better than 15%
Pistol kills per match 2.4
Knife kills 3 in 172 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 18%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 31%
MVPs per match 1.8−0.6 · Ø 2.4 better than 5%
4Ks and aces 12x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 43%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.14, Rating +0.19, ADR +11.5, Win rate +11 pp, ELO +140
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.48
JunJulAugSepOctNov

Best month: September 2026 with 0.96. Last 3 months: 0.76 (at the start 0.62). Just above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
23 matches · 39% win rate
On Dust 2 −5 ELO
47 matches · 45% win rate
On Sundays +30 ELO, win rate 35%

VaE0dpUV6d loses the most ELO on Ancient: −59 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 70%
0.64 better than 9%
66.0 better than 2%
0.96 better than 24%
50% of 223 duels better than 41%
47% of 32 situations better than 75%
Dust 247
45% better than 25%
0.68 better than 21%
72.0 better than 9%
0.97 better than 25%
54% of 179 duels better than 65%
48% of 21 situations better than 75%
Anubis29
55% better than 60%
0.65 better than 12%
70.5 better than 5%
0.96 better than 22%
48% of 110 duels better than 29%
21% of 14 situations better than 12%
Ancient23
39% better than 13%
0.63 better than 5%
65.4 better than 1%
0.90 better than 9%
45% of 88 duels better than 16%
33% of 12 situations better than 35%
Nuke9
22% -
0.53 -
59.4 -
0.71-
56% of 36 duels -
67% of 3 situations -
Inferno3
33% -
0.47 -
48.8 -
0.65-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How VaE0dpUV6d plays

Across 172 matches VaE0dpUV6d averages K/R 0.64, ADR 67.7 and a rating of 0.94. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 67.7, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.9 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 58 matches. In 49 of 172 matches the rating was 1.10 or higher (28%), in 87 it was below 0.90. In 122 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.36. VaE0dpUV6d loses the most ELO on Ancient (−59 ELO, win rate 39%). Things go best on Anubis (+155 ELO, win rate 55%). Improved over the last three months: K/R +0.14, Rating +0.19, ADR +11.5, Win rate +11 pp, ELO +140. Got weaker: Headshots −4 pp. Last 30 days: 10 matches, win rate 40%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.