V_eeL
Compared with 1,991 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average38% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).
Utility and deaths
Average1.6 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.73 (at the start 0.84). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 1.01 (at the start 1.15). Just below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 84.4. Last 3 months: 79.3 (at the start 84.4). Just below the average (80.1).
Share of headshot kills
Best month: November 2026 with 40%. Last 3 months: 39% (at the start 36%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 53% (at the start 38%). Slightly above the average (51%).
Best month: November 2026 with 2,024. Last 3 months: 1,869 (at the start 1,349).
Rounds with first kill
Best month: August 2026 with 12%. Last 3 months: 11% (at the start 12%). Slightly above the average (10%).
1v1 clutches won
Best month: August 2026 with 50%. Last 3 months: 40% (at the start 50%). Just above the average (39%).
Patterns
From the last 161 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
V_eeL loses the most ELO on Mirage: −49 ELO, 45% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
- Recorded match no. 100 · Dust 2
- Highest rating in a match: 2.42 · Mirage
- Most kills in a match: 57 · Anubis
Maps in detail
from the last 161 matchesCompared with players on the same level who have at least 15 matches on the map.
How V_eeL plays
Across 161 matches V_eeL averages K/R 0.74, ADR 80.0 and a rating of 1.03. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 9 players. Averages 17.2 kills per match with 38% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 64 of 161 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 161 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: August 2026 at 1.15. V_eeL loses the most ELO on Mirage (−49 ELO, win rate 45%). Things go best on Dust 2 (+40 ELO, win rate 48%). Match no. 2 of the day goes best: 59% win rate, +40 ELO. Improved over the last three months: Headshots +3 pp, Win rate +15 pp, ELO +520. Got weaker: K/R −0.11, Rating −0.14, ADR −5.1, First kills −1 pp, Clutch 1v1 −10 pp. Last 30 days: 49 matches, win rate 53%, net ELO −94.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.