VSGxyz

EH
107 matches tracked 23 matches in 30 days
Last updated:

How does VSGxyz play?

Rating 1.04 (from 83 matches) K/R 0.76 ADR 84.3 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 30%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.04+0.02 · Ø 1.02 better than 63%
Pistol kills per match 3.2
Knife kills 4 in 107 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 47%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether VSGxyz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.94.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
23 matches · 61% win rate
On Mirage −25 ELO
49 matches · 53% win rate
In match 1 of the day −25 ELO
41 matches · 49% win rate

VSGxyz loses the most ELO on Ancient: −49 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.92 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% better than 59%
0.76 better than 65%
81.9 better than 61%
1.06 better than 67%
40% of 137 duels better than 6%
30% of 27 situations better than 29%
Ancient23
61% better than 82%
0.82 better than 86%
90.8 better than 92%
1.05 better than 63%
49% of 83 duels better than 39%
43% of 7 situations better than 61%
Anubis18
50% better than 43%
0.74 right on the average
84.1 better than 68%
1.02-
59% of 63 duels better than 88%
0% of 4 situations better than 1%
Cache8
50% -
0.64 -
75.1 -
0.91-
48% of 27 duels -
50% of 4 situations -
Dust 24
50% -
0.89 -
100.3 -
1.28-
64% of 11 duels -
-
Overpass3
100% -
0.79 -
86.8 -
1.17-
40% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VSGxyz plays

Across 107 matches VSGxyz averages K/R 0.76 and ADR 84.3; the rating across the 83 rated matches is 1.04. Biggest strength: Utility damage per round at 6.1, better than 89% of level 9 players. Averages 16.9 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 37 of 83 matches the rating was 1.10 or higher (45%), in 30 it was below 0.90. In 69 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.29. VSGxyz loses the most ELO on Ancient (−49 ELO, win rate 61%). Last 30 days: 23 matches, win rate 35%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.