VR_______

Belarus
On FACEIT since 2020 117 matches tracked 45 matches in 30 days
Last updated:

How does VR_______ play?

Rating 1.02 K/R 0.73 ADR 83.9 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 14%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 20%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 16%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.04+0.03 · Ø 1.01 better than 63%
Pistol kills per match 2.7
Knife kills 5 in 117 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 69%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 14x 4K, 1 ace in 117 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 96%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +240
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.1, Headshots −3 pp, Win rate −7 pp, First kills −1 pp, Clutch 1v1 −20 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +25 ELO
28 matches · 50% win rate
In match 1 of the day +26 ELO
32 matches · 47% win rate

VR_______ loses the most ELO from match 5 of the day: +25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Ancient
  3. Most kills in a match: 29 · Mirage
  4. Longest win streak: 5 wins in a row · Ancient
  5. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 60%
0.77 better than 69%
85.9 better than 78%
1.06 better than 64%
56% of 184 duels better than 78%
17% of 29 situations better than 7%
Mirage33
64% better than 91%
0.69 better than 29%
82.8 better than 65%
1.00 better than 44%
52% of 135 duels better than 59%
19% of 16 situations better than 8%
Ancient18
50% right on the average
0.75 better than 59%
88.0 better than 86%
1.04 better than 61%
51% of 83 duels right on the average
56% of 9 situations better than 88%
Anubis17
53% better than 58%
0.66 better than 15%
76.1 better than 26%
0.93 better than 21%
41% of 73 duels better than 7%
50% of 12 situations better than 81%
Inferno4
50% -
0.86 -
89.9 -
1.27-
63% of 16 duels -
50% of 4 situations -
Cache3
100% -
0.68 -
87.0 -
0.88-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VR_______ plays

Across 117 matches VR_______ averages K/R 0.73, ADR 83.9 and a rating of 1.02. Biggest strength: Utility damage per round at 7.3, better than 96% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 16% of level 9 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Mirage with a 64% win rate in 33 matches. In 42 of 117 matches the rating was 1.10 or higher (36%), in 41 it was below 0.90. In 117 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. VR_______ loses the most ELO from match 5 of the day (+25 ELO, win rate 50%). Things go best in match 2 of the day (+129 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +129 ELO. Improved over the last three months: ELO +240. Got weaker: K/R −0.09, Rating −0.14, ADR −7.1, Headshots −3 pp, Win rate −7 pp, First kills −1 pp, Clutch 1v1 −20 pp. Last 30 days: 45 matches, win rate 56%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.