VNTG-

Australia
On FACEIT since 2018 229 matches tracked 88 matches in 30 days
ELO ▼ 158
2,217
30-day peak: 2,386
Rank EU
#135,794
Australia #153 in Australia
Last updated:

How does VNTG- play?

Rating 1.16 (from 185 matches) K/R 0.82 ADR 86.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 185 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 3.6
Knife kills 20 in 229 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 39x 4K, 9 aces in 171 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.17, ADR at 87.1, Headshots at 46%, Win rate at 49%
▼ Got worse
ELO −87

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
69 matches · 41% win rate
In match 3 of the day −65 ELO
40 matches · 43% win rate
Between 12:00 and 18:00 −85 ELO, win rate 39%
On Mondays −65 ELO, win rate 25%

VNTG- loses the most ELO on Dust 2: −100 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
41% better than 16%
0.81 better than 79%
86.2 better than 75%
1.14 better than 81%
61% of 178 duels better than 93%
39% of 46 situations better than 54%
Mirage64
58% better than 74%
0.81 better than 79%
84.0 better than 66%
1.19 better than 88%
54% of 213 duels better than 67%
55% of 31 situations better than 89%
Inferno41
49% better than 32%
0.83 better than 83%
87.6 better than 77%
1.21 better than 87%
48% of 93 duels better than 26%
27% of 33 situations better than 27%
Cache24
42% -
0.83 -
91.6 -
1.13-
61% of 82 duels -
36% of 11 situations -
Ancient22
55% better than 62%
0.85 better than 91%
85.6 better than 72%
1.19 better than 91%
53% of 59 duels better than 62%
43% of 7 situations better than 61%
Anubis5
40% -
0.80 -
94.6 -
0.99-
52% of 23 duels -
0% of 1 situations -
Nuke3
0% -
0.59 -
67.8 -
0.82-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VNTG- plays

Across 229 matches VNTG- averages K/R 0.82 and ADR 86.4; the rating across the 185 rated matches is 1.16. Biggest strength: K/D at 1.21, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 64 matches. In 103 of 185 matches the rating was 1.10 or higher (56%), in 47 it was below 0.90. In 171 matches with detailed stats: 39 4Ks and 9 aces. Best month by rating: November 2026 at 1.29. VNTG- loses the most ELO on Dust 2 (−100 ELO, win rate 41%). Things go best on Inferno (+6 ELO, win rate 49%). From match no. 5 of the day on, things go best: 57% win rate, −29 ELO. Got weaker: ELO −87. Unchanged in recent months: K/R at 0.82, Rating at 1.17, ADR at 87.1, Headshots at 46%, Win rate at 49%. Last 30 days: 88 matches, win rate 50%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.