VNS-

Brazil
232 matches tracked 30 matches in 30 days
ELO ▲ 38
2,059
30-day peak: 2,175
Rank SA ▼ 209 places
#5,369
BR #3,034 in BR
30 days · prev. #5,160 · best #4,833
Last updated:

How does VNS- play?

Rating 1.02 K/R 0.72 ADR 78.0 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 232 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.9
Knife kills 3 in 232 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 27%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 33x 4K, 4 aces in 159 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 85%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 72%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.72, ADR at 77.9
▼ Got worse
Headshots −3 pp, Win rate −8 pp, ELO −66

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −222 ELO
27 matches · 33% win rate
On Inferno −32 ELO
24 matches · 50% win rate
On Sundays −30 ELO, win rate 40%

VNS- loses the most ELO in match 4 of the day: −222 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
53% better than 54%
0.74 right on the average
79.4 better than 43%
1.04 better than 54%
53% of 286 duels better than 61%
35% of 79 situations better than 41%
Mirage57
51% right on the average
0.70 better than 33%
78.4 better than 40%
1.01 better than 46%
53% of 168 duels better than 63%
48% of 42 situations better than 77%
Inferno24
50% better than 38%
0.69 better than 29%
75.2 better than 20%
0.97 better than 27%
40% of 57 duels better than 4%
29% of 14 situations better than 35%
Anubis18
28% better than 2%
0.71 better than 39%
77.3 better than 35%
1.05 better than 59%
47% of 36 duels better than 28%
50% of 10 situations better than 79%
Nuke10
60% -
0.65 -
71.9 -
0.93-
31% of 32 duels -
50% of 8 situations -
Ancient8
38% -
0.67 -
73.9 -
0.98-
47% of 30 duels -
14% of 7 situations -
Cache4
100% -
0.86 -
84.3 -
1.27-
60% of 10 duels -
57% of 7 situations -
Vertigo3
33% -
0.69 -
67.5 -
1.03-
50% of 6 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VNS- plays

Across 232 matches VNS- averages K/R 0.72, ADR 78.0 and a rating of 1.02. Biggest strength: Utility hit rate at 41%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 91 of 232 matches the rating was 1.10 or higher (39%), in 100 it was below 0.90. In 159 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. VNS- loses the most ELO in match 4 of the day (−222 ELO, win rate 33%). Things go best in match 1 of the day (+285 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +285 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −66. Unchanged in recent months: K/R at 0.72, ADR at 77.9. Last 30 days: 30 matches, win rate 50%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.