VNS-
Name history of VNS-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average1.04 K/D and so just above the average (1.02).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).
Utility and deaths
Strength41% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months: 1.04 (at the start 0.98). Just above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 79.2. Last 3 months: 77.9 (at the start 78.2). Just below the average (80.2).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 49% (at the start 52%). Just below the average (50%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 48% (at the start 56%). Just below the average (49%).
Best month: October 2026 with 2,175. Last 3 months: 2,034 (at the start 2,100).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 63%.
Patterns
From the last 232 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
VNS- loses the most ELO in match 4 of the day: −222 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Cache
- Highest rating in a match: 2.26 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 232 matchesCompared with players on the same level who have at least 15 matches on the map.
How VNS- plays
Across 232 matches VNS- averages K/R 0.72, ADR 78.0 and a rating of 1.02. Biggest strength: Utility hit rate at 41%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 91 of 232 matches the rating was 1.10 or higher (39%), in 100 it was below 0.90. In 159 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. VNS- loses the most ELO in match 4 of the day (−222 ELO, win rate 33%). Things go best in match 1 of the day (+285 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +285 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −66. Unchanged in recent months: K/R at 0.72, ADR at 77.9. Last 30 days: 30 matches, win rate 50%, net ELO +41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.