VNL_SSJ
Name history of VNL_SSJ
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).
Compared with 1,116 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average42% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average44% headshots and so slightly below the average (46%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).
Utility and deaths
Weakness24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months: 1.01 (at the start 0.95). Just above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 78.5. Last 3 months: 75.4 (at the start 75.2). Slightly below the average (79.4).
Share of headshot kills
Best month: November 2026 with 57%. Last 3 months unchanged at 44%. Slightly below the average (46%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 49% (at the start 52%). Just below the average (50%).
Best month: October 2026 with 1,552. Last 3 months: 1,434 (at the start 1,327).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 288 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
VNL_SSJ loses the most ELO on Ancient: −120 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.19 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 36 · Anubis
Maps in detail
from the last 288 matchesCompared with players on the same level who have at least 15 matches on the map.
How VNL_SSJ plays
Across 288 matches VNL_SSJ averages K/R 0.71, ADR 75.3 and a rating of 0.99. Most room to improve: Utility hit rate at 24%, better than only 2% of level 7 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 96 of 288 matches the rating was 1.10 or higher (33%), in 124 it was below 0.90. In 221 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. VNL_SSJ loses the most ELO on Ancient (−120 ELO, win rate 55%). Things go best on Anubis (+51 ELO, win rate 40%). Match no. 1 of the day goes best: 56% win rate, −55 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ELO +107. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 75.4, Headshots at 44%. Last 30 days: 54 matches, win rate 43%, net ELO −156.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.