VMorS

Ukraine
280 matches tracked 84 matches in 30 days
Last updated:

How does VMorS play?

Rating 0.96 K/R 0.69 ADR 78.9 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 280 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.93−0.07 · Ø 1.00 better than 12%
Pistol kills per match 3.1
Knife kills 8 in 280 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 12%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 30%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 34x 4K, 3 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +296
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.04, Rating −0.07, ADR −5.0

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.59
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
81 matches · 52% win rate
On Inferno −52 ELO
23 matches · 57% win rate
On Tuesdays −53 ELO, win rate 39%

VMorS loses the most ELO on Mirage: −59 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.04 · Cache

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
52% right on the average
0.67 better than 18%
73.6 better than 15%
0.94 better than 19%
46% of 327 duels better than 21%
34% of 44 situations better than 37%
Dust 266
59% better than 77%
0.71 better than 35%
80.6 better than 49%
0.96 better than 24%
48% of 321 duels better than 32%
32% of 31 situations better than 32%
Ancient56
48% better than 36%
0.71 better than 32%
82.5 better than 55%
0.94 better than 20%
45% of 262 duels better than 17%
38% of 21 situations right on the average
Anubis23
48% better than 36%
0.62 better than 4%
74.6 better than 16%
0.84 better than 2%
47% of 99 duels better than 24%
43% of 7 situations better than 59%
Inferno23
57% better than 59%
0.73 better than 43%
82.7 better than 55%
1.05 better than 47%
48% of 133 duels better than 21%
57% of 14 situations better than 89%
Nuke18
44% better than 15%
0.70 better than 31%
82.5 better than 55%
0.95 better than 20%
48% of 73 duels better than 25%
100% of 3 situations better than 99%
Cache11
36% -
0.78 -
84.8 -
1.11-
50% of 68 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VMorS plays

Across 280 matches VMorS averages K/R 0.69, ADR 78.9 and a rating of 0.96. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 57% headshots. The strongest map is Dust 2 with a 59% win rate in 66 matches. In 89 of 280 matches the rating was 1.10 or higher (32%), in 126 it was below 0.90. In 221 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. VMorS loses the most ELO on Mirage (−59 ELO, win rate 52%). Things go best on Dust 2 (+61 ELO, win rate 59%). Improved over the last three months: Win rate +3 pp, ELO +296. Got weaker: K/R −0.04, Rating −0.07, ADR −5.0. Unchanged in recent months: Headshots at 57%. Last 30 days: 84 matches, win rate 49%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.