VLDN

Serbia
On FACEIT since 2014 125 matches tracked 10 matches in 30 days
ELO ▲ 104
3,776
30-day peak: 3,804
Rank EU ▼ 57 places
#422
Serbia #11 in Serbia
30 days · prev. #365 · best #359
Last updated:

How does VLDN play?

Rating 1.21 (from 76 matches) K/R 0.79 ADR 84.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 76 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 36% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 4%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (54%).

Rounds with first kill 9%−3 pp · Ø 12% better than 15%
Opening duels won 49%−5 pp · Ø 54% better than 11%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 13%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so clearly above the average (1.11).

Headshot rate 59%+6 pp · Ø 53% better than 76%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.28+0.17 · Ø 1.11 better than 83%
Pistol kills per match 2.6
Knife kills 5 in 125 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.5%).

2K rounds 15.2%+0.8 pp · Ø 14.4% better than 66%
3K rounds 3.6%−0.9 pp · Ø 4.5% better than 11%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 8x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.35).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 87%
Enemies flashed per round 0.72+0.37 · Ø 0.35 better than 99%
Deaths per round 61%−9 pp · Ø 70% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +10 pp, ELO +236
= Stayed the same
K/R at 0.79, ADR at 85.6
▼ Got worse
Rating −0.11, Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.79 (at the start 0.77). Right on the average (0.79).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +164 ELO
60 matches · 68% win rate
Between 12:00 and 18:00 +15 ELO, win rate 57%
On Tuesdays +83 ELO, win rate 61%

VLDN loses the most ELO in match 1 of the day: +164 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
73% better than 93%
0.79 better than 46%
83.7 better than 40%
1.27 better than 83%
50% of 100 duels better than 24%
40% of 20 situations right on the average
Mirage22
64% better than 78%
0.76 better than 28%
83.4 better than 34%
1.21-
56% of 41 duels better than 57%
25% of 4 situations better than 11%
Inferno21
81% better than 99%
0.80 better than 73%
86.9 better than 75%
1.15 better than 78%
59% of 59 duels better than 78%
63% of 8 situations better than 95%
Nuke19
89% better than 99%
0.82 better than 78%
87.1 better than 75%
1.14-
59% of 39 duels better than 83%
50% of 6 situations better than 76%
Ancient14
71% -
0.78 -
83.0 -
1.22-
63% of 16 duels -
0% of 5 situations -
Cache7
57% -
0.79 -
83.9 -
1.20-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VLDN plays

Across 125 matches VLDN averages K/R 0.79 and ADR 84.4; the rating across the 76 rated matches is 1.21. Biggest strength: Deaths per round at just 61% (lower is better), better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 49%, better than only 11% of level 10 · 3,500+ ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Nuke with a 89% win rate in 19 matches. In 47 of 76 matches the rating was 1.10 or higher (62%), in 10 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: November 2026 at 1.29. VLDN loses the most ELO in match 1 of the day (+164 ELO, win rate 68%). Things go best in match 2 of the day (+133 ELO, win rate 82%). Match no. 2 of the day goes best: 82% win rate, +133 ELO. Improved over the last three months: Win rate +10 pp, ELO +236. Got weaker: Rating −0.11, Headshots −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 85.6. Last 30 days: 10 matches, win rate 70%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.