VLADOS1KPEEK

South Korea
On FACEIT since 2020 216 matches tracked 106 matches in 30 days
ELO ▲ 104
2,656
30-day peak: 2,656
Rank EU
#32,678
South Korea #575 in South Korea
Last updated:
Next update possible in 1h 27m

How does VLADOS1KPEEK play?

Rating 1.23 (from 166 matches) K/R 0.85 ADR 87.7 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 166 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 18%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 70%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.22+0.18 · Ø 1.04 better than 89%
Pistol kills per match 4.2
Knife kills 3 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.6%).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 94%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 39x 4K, 4 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, ADR +13.2, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −90

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.96. Last 3 months: 0.88 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
26 matches · 42% win rate
On Fridays ±0 ELO, win rate 42%

VLADOS1KPEEK loses the most ELO in match 4 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.46 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
51% better than 45%
0.91 better than 95%
93.5 better than 92%
1.32 better than 97%
56% of 311 duels better than 76%
30% of 54 situations better than 26%
Dust 254
57% better than 66%
0.84 better than 84%
85.2 better than 66%
1.21 better than 87%
64% of 148 duels better than 96%
26% of 27 situations better than 18%
Ancient27
44% better than 20%
0.79 better than 66%
81.8 better than 46%
1.29 better than 96%
53% of 53 duels better than 55%
43% of 7 situations better than 63%
Anubis23
43% better than 16%
0.84 better than 86%
88.0 better than 80%
1.12 better than 72%
65% of 60 duels better than 97%
31% of 13 situations better than 30%
Inferno13
62% -
0.85 -
84.9 -
1.18-
50% of 20 duels -
100% of 3 situations -
Nuke13
38% -
0.80 -
83.9 -
1.11-
62% of 26 duels -
29% of 7 situations -
Cache4
25% -
0.53 -
62.8 -
0.76-
31% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How VLADOS1KPEEK plays

Across 216 matches VLADOS1KPEEK averages K/R 0.85 and ADR 87.7; the rating across the 166 rated matches is 1.23. Biggest strength: Rating at 1.23, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 94 of 166 matches the rating was 1.10 or higher (57%), in 31 it was below 0.90. In 166 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.34. VLADOS1KPEEK loses the most ELO in match 4 of the day (±0 ELO, win rate 42%). Things go best on Dust 2 (+50 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.15, ADR +13.2, Win rate +5 pp. Got weaker: Headshots −3 pp, ELO −90. Last 30 days: 106 matches, win rate 53%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.