VL4D-

Spain
98 matches tracked 24 matches in 30 days
Last updated:

How does VL4D- play?

Rating 1.15 (from 49 matches) K/R 0.73 ADR 74.9 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 49 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 29% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 14%+3 pp better than 69%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 11.7%−1.7 pp better than 10%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.40.0 level
4Ks and aces 11x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 63%−8 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, Headshots +2 pp, Win rate +8 pp, ELO +270
= Stayed the same
ADR at 76.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.69).

Patterns

From the last 98 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −181 ELO
23 matches · 39% wins
In match 1 of the day +65 ELO
42 matches · 50% wins
On Wednesdays +13 ELO, win rate 50%

VL4D- loses the most ELO on Ancient: −181 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Inferno
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
66% better than 91%
0.71 better than 33%
72.4 better than 11%
1.14 better than 80%
59% of 54 duels better than 87%
46% of 13 situations better than 74%
Ancient23
39% better than 11%
0.65 better than 9%
70.0 better than 4%
1.02-
46% of 35 duels better than 20%
38% of 8 situations level
Dust 219
68% better than 93%
0.79 better than 72%
81.9 better than 54%
1.39-
80% of 35 duels better than 99%
20% of 10 situations better than 10%
Anubis12
67% -
0.72 -
76.4 -
0.97-
45% of 20 duels -
14% of 7 situations -
Inferno12
58% -
0.83 -
79.1 -
1.25-
73% of 11 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VL4D- plays

Across 98 matches VL4D- averages K/R 0.73 and ADR 74.9; the rating across the 49 rated matches is 1.15. Biggest strength: Rounds with a death at only 63%, where lower is better. That is better than 99% of players on level 10. Most room to improve: Damage per round (ADR) at 74.9. That is better than only 14% of players on level 10. On average 15.7 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 27 of 49 matches the rating was 1.10 or higher (55%), in 8 it was below 0.90. In 49 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. VL4D- loses the most ELO on Ancient (−181 ELO, win rate 39%). Things go best in match 2 of the day (+193 ELO, win rate 71%). Improved over the last three months: K/R +0.07, Headshots +2 pp, Win rate +8 pp, ELO +270. Unchanged in recent months: ADR at 76.5. Last 30 days: 24 matches, win rate 63%, ELO balance +152.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.