VIPER_ONE

Romania
On FACEIT since 2024 43 matches tracked 22 matches in 30 days
Last updated:

How does VIPER_ONE play?

Rating 1.20 K/R 0.83 ADR 83.9 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 43 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 14% weak 0.75 to 0.89 21% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (48%).

Headshot rate 33%−15 pp · Ø 48% better than 1%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.26+0.23 · Ø 1.03 better than 97%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 97%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 88%
4Ks and aces 6x 4K, 2 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.26, Rating +0.39, ADR +17.0, Headshots +6 pp, Win rate +20 pp
= Stayed the same
Nothing clear
▼ Got worse
First kills −2 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Last 3 months: 0.95 (at the start 0.69). Well above the average (0.74).

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Highest rating in a match: 2.11 · Mirage
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
62% -
0.89 -
92.6 -
1.28-
67% of 48 duels -
31% of 13 situations -
Mirage10
60% -
0.83 -
79.9 -
1.23-
42% of 33 duels -
45% of 11 situations -
Ancient7
71% -
0.80 -
86.7 -
1.14-
76% of 21 duels -
67% of 3 situations -
Anubis7
71% -
0.80 -
80.7 -
1.19-
54% of 24 duels -
0% of 4 situations -
Inferno3
67% -
0.67 -
72.6 -
0.97-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How VIPER_ONE plays

Across 43 matches VIPER_ONE averages K/R 0.83, ADR 83.9 and a rating of 1.20. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Headshot rate at 33%, better than only 1% of level 9 players. Averages 18.9 kills per match with 33% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 24 of 43 matches the rating was 1.10 or higher (56%), in 13 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 2 aces. Improved over the last three months: K/R +0.26, Rating +0.39, ADR +17.0, Headshots +6 pp, Win rate +20 pp. Got weaker: First kills −2 pp, Clutch 1v1 −7 pp. Last 30 days: 22 matches, win rate 73%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.