Name history of VII-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 706 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average59% headshots and so well above the average (43%).
Impact
AverageExactly 3 kills in 3.9% of rounds and so just above the average (3.8%).
Utility and deaths
Average1.8 utility damage per round and so well below the average (3.7).
Progress
One value per month, dashed line is the level 4 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.72). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.91 (at the start 1.00). Clearly below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 77.4. Last 3 months: 75.0 (at the start 76.2). Slightly below the average (78.0).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 59% (at the start 60%). Well above the average (43%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 55% (at the start 51%). Clearly above the average (51%).
Best month: August 2026 with 1,011.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 30%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
VII- loses the most ELO on Mirage: −26 ELO, 62% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Inferno
- Most kills in a match: 29 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How VII- plays
Across 92 matches VII- averages K/R 0.71 and ADR 75.9; the rating across the 42 rated matches is 0.95. Biggest strength: Headshot rate at 59%, better than 99% of level 4 players. Most room to improve: Utility damage per round at 1.8, better than only 8% of level 4 players. Averages 15.2 kills per match with 59% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 12 of 42 matches the rating was 1.10 or higher (29%), in 18 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.07. VII- loses the most ELO on Mirage (−26 ELO, win rate 62%). Things go best on Dust 2 (+28 ELO, win rate 54%). Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.69, ADR at 75.0, Headshots at 59%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.