VIBRO-
Compared with 1,739 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength1.17 K/D and so clearly above the average (1.01).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.4).
Progress
One value per month, dashed line is the level 9 averageOct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.74 (at the start 0.90). Just above the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.04 (at the start 1.26). Slightly above the average (1.01).
Damage per round (ADR)
Last 3 months: 77.2 (at the start 87.8). Slightly below the average (79.7).
Share of headshot kills
Last 3 months unchanged at 55%. Well above the average (48%).
Matches won (win rate)
Last 3 months: 50% (at the start 71%). Right on the average (50%).
Last 3 months: 1,983 (at the start 1,590).
Rounds with first kill
Last 3 months: 7% (at the start 9%). Well below the average (10%).
1v1 clutches won
Last 3 months: 32% (at the start 52%). Clearly below the average (38%).
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
VIBRO- loses the most ELO from match 5 of the day: −51 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 39 · Mirage
- Highest rating in a match: 1.90 · Dust 2
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How VIBRO- plays
Across 85 matches VIBRO- averages K/R 0.78, ADR 79.8 and a rating of 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 9 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 9 players. Averages 16.7 kills per match with 55% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 38 of 85 matches the rating was 1.10 or higher (45%), in 21 it was below 0.90. In 85 matches with detailed stats: 13 4Ks and 1 ace. VIBRO- loses the most ELO from match 5 of the day (−51 ELO, win rate 50%). Things go best on Mirage (+28 ELO, win rate 62%). Improved over the last three months: ELO +393. Got weaker: K/R −0.16, Rating −0.22, ADR −10.6, Win rate −21 pp, First kills −2 pp, Clutch 1v1 −20 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 40 matches, win rate 43%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.