VENQ134

Turkey
On FACEIT since 2020 127 matches tracked 40 matches in 30 days
ELO ▼ 89
2,001
30-day peak: 2,090
Rank EU
#262,456
Turkey #7,718 in Turkey
Last updated:

How does VENQ134 play?

Rating 1.22 K/R 0.88 ADR 97.2 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 2.5
Knife kills 4 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 98%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 26x 4K, 10 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

9.3 utility damage per round and so well above the average (4.2).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 9.3+5.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +171
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.4, Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.85 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
29 matches · 38% win rate
On Mirage −26 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −3 ELO, win rate 43%
On Thursdays +3 ELO, win rate 41%

VENQ134 loses the most ELO in match 2 of the day: −29 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage
  4. Highest rating in a match: 2.40 · Dust 2
  5. Most kills in a match: 47 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
47% better than 34%
0.88 better than 94%
96.3 better than 96%
1.22 better than 92%
55% of 346 duels better than 72%
32% of 34 situations better than 33%
Mirage26
42% better than 16%
0.86 better than 91%
96.0 better than 95%
1.19 better than 90%
56% of 146 duels better than 77%
50% of 16 situations better than 81%
Inferno23
57% better than 63%
0.91 better than 96%
103.9 better than 99%
1.27 better than 94%
59% of 145 duels better than 83%
68% of 19 situations better than 95%
Cache9
56% -
0.85 -
95.1 -
1.27-
54% of 63 duels -
60% of 5 situations -
Anubis5
40% -
0.88 -
95.2 -
1.22-
53% of 32 duels -
0% of 1 situations -
Nuke5
60% -
0.83 -
89.9 -
1.16-
56% of 34 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VENQ134 plays

Across 127 matches VENQ134 averages K/R 0.88, ADR 97.2 and a rating of 1.22. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 56% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 78 of 127 matches the rating was 1.10 or higher (61%), in 23 it was below 0.90. In 106 matches with detailed stats: 26 4Ks and 10 aces. Best month by rating: August 2026 at 1.29. VENQ134 loses the most ELO in match 2 of the day (−29 ELO, win rate 38%). Things go best on Inferno (+51 ELO, win rate 57%). Improved over the last three months: ELO +171. Got weaker: K/R −0.05, Rating −0.07, ADR −4.4, Win rate −10 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 40 matches, win rate 45%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.