VC--

Ireland
On FACEIT since 2022 279 matches tracked 39 matches in 30 days
ELO ▲ 16
2,305
30-day peak: 2,336
Rank EU
#102,476
Ireland #197 in Ireland
Last updated:

How does VC-- play?

Rating 0.96 (from 270 matches) K/R 0.71 ADR 76.7 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 270 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.95−0.08 · Ø 1.03 better than 16%
Pistol kills per match 2.6
Knife kills 6 in 279 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 21%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 35x 4K, 1 ace in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 20%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.95, ADR at 75.7, Headshots at 52%
▼ Got worse
Win rate −6 pp, ELO −107

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −141 ELO
33 matches · 36% win rate
On Dust 2 −137 ELO
31 matches · 29% win rate
On Sundays −34 ELO, win rate 37%

VC-- loses the most ELO from match 5 of the day: −141 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.44 · Anubis
  3. Longest win streak: 14 wins in a row · Ancient
  4. Most kills in a match: 37 · Inferno

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
48% better than 33%
0.70 better than 28%
76.1 better than 24%
0.95 better than 20%
45% of 332 duels better than 16%
40% of 48 situations better than 56%
Ancient56
57% better than 66%
0.74 better than 45%
81.9 right on the average
0.99 better than 32%
54% of 262 duels better than 61%
29% of 24 situations better than 29%
Anubis43
58% better than 69%
0.72 better than 38%
78.1 better than 34%
1.04 right on the average
48% of 173 duels better than 29%
42% of 19 situations better than 60%
Dust 231
29% better than 2%
0.64 better than 8%
67.4 better than 2%
0.86 better than 4%
38% of 143 duels better than 3%
22% of 9 situations better than 13%
Inferno30
43% better than 17%
0.75 better than 48%
77.7 better than 27%
0.97 better than 23%
50% of 143 duels better than 35%
45% of 22 situations better than 69%
Cache23
61% -
0.74 -
78.3 -
1.01-
59% of 87 duels -
31% of 16 situations -
Nuke13
54% -
0.68 -
74.3 -
0.88-
46% of 46 duels -
33% of 6 situations -
Overpass3
67% -
0.58 -
60.8 -
0.80-
29% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VC-- plays

Across 279 matches VC-- averages K/R 0.71 and ADR 76.7; the rating across the 270 rated matches is 0.96. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 91 of 270 matches the rating was 1.10 or higher (34%), in 120 it was below 0.90. In 190 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. VC-- loses the most ELO from match 5 of the day (−141 ELO, win rate 36%). Things go best in match 1 of the day (+99 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +99 ELO. Got weaker: Win rate −6 pp, ELO −107. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 75.7, Headshots at 52%. Last 30 days: 39 matches, win rate 51%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.