VBP_14
How does VBP_14 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 1,375 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average56% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).
Utility and deaths
WeaknessDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Mar 2026.
Kills per round (K/R)
Best month: November 2026 with 0.85. Last 3 months: 0.76 (at the start 0.84). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.18.
Damage per round (ADR)
Best month: March 2026 with 89.3. Last 3 months: 80.3 (at the start 89.3). Just above the average (80.0).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 56% (at the start 55%). Well above the average (47%).
Matches won (win rate)
Best month: March 2026 with 55%. Last 3 months: 43% (at the start 55%). Well below the average (51%).
Best month: November 2026 with 1,716.
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 25%.
Patterns
From the last 74 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
VBP_14 loses the most ELO on Dust 2: −44 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Inferno
- Highest rating in a match: 1.98 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 74 matchesCompared with players on the same level who have at least 15 matches on the map.
How VBP_14 plays
Across 74 matches VBP_14 averages K/R 0.78 and ADR 82.8; the rating across the 54 rated matches is 1.02. Biggest strength: Headshot rate at 56%, better than 93% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 8 players. Averages 16.5 kills per match with 56% headshots. In 23 of 54 matches the rating was 1.10 or higher (43%), in 19 it was below 0.90. In 54 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: November 2026 at 1.18. VBP_14 loses the most ELO on Dust 2 (−44 ELO, win rate 46%). Things go best in match 1 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate. Got weaker: K/R −0.08, ADR −9.0, Win rate −12 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 51 matches, win rate 39%, net ELO −71.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.