VAG707

Russia
42 matches tracked
Last updated:

How does VAG707 play?

Rating 1.10 (from 18 matches) K/R 0.65 ADR 71.8 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 18 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 6% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
Multi-killsEntryClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (8 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches (50+).

Opening

The first duels of the round
Rounds with first kill 15% no comparison
Opening duels won 47% no comparison

Clutch

Last one alive
Clutch 1v1 won 17% no comparison
Clutch 1v2 won 50% no comparison
Clutch kills per match 2.4 no comparison

Weapons and aim

Average
Where do the kills come from?

0.90 kills per death. 0.06 below the level 5 average (0.96).

Headshot rate 43%−1 pp better than 45%
AWP share of kills 13% no comparison
K/D 0.90−0.06 better than 27%
Pistol kills per match 3.0
Knife kills 2 in 42 matches

Impact

Average
Damage and big rounds

Averages 2.1 round MVPs per match. On par with the level 5 average (2.1).

2K rounds 16.9% no comparison
3K rounds 8.2% no comparison
MVPs per match 2.10.0 on par
4Ks and aces 4x 4K, 0 aces in 8 matches

Utility and deaths

Average
Nades, flashes and deaths

VAG707 dies in 72 of 100 rounds. 1 percentage point below the level 5 average (73%). Lower is better.

Utility hit rate 34% no comparison
Utility damage per round 3.7 no comparison
Enemies flashed per round 0.31 no comparison
Deaths per round 72%−1 pp better than 66%

Progress

One value per month, dashed line is the level 5 average
Whether VAG707 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 30 before.

Kills per round (K/R)

0.83
JunJulAugSepOct

Patterns

Soon this shows where VAG707 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
58% -
0.64 -
71.0 -
1.16-
45% of 62 duels -
33% of 6 situations -
Mirage11
73% -
0.71 -
76.2 -
1.06-
58% of 31 duels -
67% of 6 situations -
Ancient8
50% -
0.64 -
72.5 -
1.07-
32% of 38 duels -
20% of 5 situations -
Inferno3
33% -
0.63 -
69.5 -
0.98-
38% of 13 duels -
0% of 1 situations -
Nuke3
33% -
0.69 -
72.0 -
1.65-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VAG707 plays

Across 42 matches VAG707 averages K/R 0.65 and ADR 71.8; the rating across the 18 rated matches is 1.10. Most room to improve: Damage per round (ADR) at 71.8, better than only 14% of level 5 players. Averages 13.9 kills per match with 43% headshots. The strongest map is Mirage with a 73% win rate in 11 matches. In 9 of 18 matches the rating was 1.10 or higher (50%), in 8 it was below 0.90. In 8 matches with detailed stats: 4 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.