VACsos

Monaco
On FACEIT since 2018 459 matches tracked 198 matches in 30 days
Last updated:

How does VACsos play?

Rating 1.05 (from 429 matches) K/R 0.75 ADR 81.7 from 459 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 429 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (388 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.1
Zeus kills1 in 459 matches
Knife kills 1 in 459 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 38%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 68%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 80x 4K, 7 aces in 388 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 26%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +51
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 81.3, Headshots at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 459 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
65 matches · 51% win rate
On Anubis −45 ELO
95 matches · 62% win rate
Between 6:00 and 12:00 −29 ELO, win rate 39%
On Mondays +12 ELO, win rate 46%

VACsos loses the most ELO on Ancient: −55 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.66 · Anubis

Maps in detail

from the last 459 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis95
62% better than 78%
0.79 better than 69%
85.5 better than 70%
1.10 better than 67%
51% of 393 duels better than 44%
38% of 56 situations right on the average
Ancient65
51% better than 44%
0.74 better than 45%
79.0 better than 36%
1.06 better than 56%
47% of 294 duels better than 23%
31% of 32 situations better than 33%
Nuke64
48% better than 30%
0.78 better than 58%
87.4 better than 72%
1.05 right on the average
52% of 301 duels better than 45%
41% of 34 situations better than 52%
Dust 263
37% better than 6%
0.69 better than 23%
76.7 better than 26%
0.98 better than 26%
47% of 243 duels better than 25%
45% of 33 situations better than 70%
Mirage59
49% better than 34%
0.72 better than 36%
77.5 better than 31%
0.99 better than 32%
51% of 240 duels better than 45%
35% of 40 situations better than 39%
Inferno53
60% better than 64%
0.78 better than 54%
84.0 right on the average
1.13 better than 59%
51% of 251 duels better than 34%
38% of 26 situations better than 45%
Cache43
51% -
0.75 -
81.1 -
1.07-
41% of 176 duels -
33% of 21 situations -
Vertigo9
11% -
0.81 -
86.6 -
1.07-
56% of 43 duels -
75% of 8 situations -
Overpass8
38% -
0.64 -
68.2 -
0.86-
33% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VACsos plays

Across 459 matches VACsos averages K/R 0.75 and ADR 81.7; the rating across the 429 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Anubis with a 62% win rate in 95 matches. In 190 of 429 matches the rating was 1.10 or higher (44%), in 150 it was below 0.90. In 388 matches with detailed stats: 80 4Ks and 7 aces. Best month by rating: August 2026 at 1.10. VACsos loses the most ELO on Ancient (−55 ELO, win rate 51%). Things go best on Mirage (+37 ELO, win rate 49%). Match no. 1 of the day goes best: 59% win rate, −63 ELO. Improved over the last three months: Win rate +6 pp, ELO +51. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 81.3, Headshots at 57%. Last 30 days: 198 matches, win rate 55%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.