VAAAAAOOOOOV

Turkey
On FACEIT since 2020 299 matches tracked 29 matches in 30 days
Last updated:

How does VAAAAAOOOOOV play?

Rating 1.20 K/R 0.87 ADR 94.8 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 299 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 3.2
Knife kills 27 in 299 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.5%).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 96%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 87x 4K, 10 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 7.4+3.3 · Ø 4.1 better than 97%
Enemies flashed per round 0.63+0.32 · Ø 0.31 better than 98%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Rating at 1.20, ADR at 96.3, Headshots at 51%
▼ Got worse
Win rate −5 pp, ELO −168

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: June 2026 with 1.02. Last 3 months: 0.88 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −156 ELO
85 matches · 38% win rate
On Ancient −148 ELO
77 matches · 39% win rate
On Fridays +81 ELO, win rate 28%

VAAAAAOOOOOV loses the most ELO from match 5 of the day: −156 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Vertigo
  2. Most kills in a match: 50 · Dust 2
  3. Highest rating in a match: 2.38 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
51% better than 45%
0.91 better than 96%
98.0 better than 97%
1.28 better than 95%
64% of 594 duels better than 96%
37% of 73 situations better than 44%
Ancient77
39% better than 10%
0.79 better than 65%
88.4 better than 78%
1.08 better than 59%
53% of 334 duels better than 54%
31% of 58 situations better than 30%
Inferno58
43% better than 13%
0.96 better than 97%
103.5 better than 97%
1.30 better than 90%
61% of 325 duels better than 82%
34% of 47 situations better than 43%
Nuke36
56% better than 54%
0.81 better than 70%
88.0 better than 76%
1.09 better than 61%
53% of 194 duels right on the average
39% of 36 situations right on the average
Vertigo16
44% -
1.03 -
107.2 -
1.40-
61% of 104 duels -
36% of 11 situations -
Cache15
40% better than 11%
0.72 better than 39%
78.3 better than 39%
0.98 better than 30%
56% of 63 duels better than 69%
63% of 8 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How VAAAAAOOOOOV plays

Across 299 matches VAAAAAOOOOOV averages K/R 0.87, ADR 94.8 and a rating of 1.20. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 19.4 kills per match with 51% headshots. The strongest map is Nuke with a 56% win rate in 36 matches. In 178 of 299 matches the rating was 1.10 or higher (60%), in 78 it was below 0.90. In 219 matches with detailed stats: 87 4Ks and 10 aces. Best month by rating: June 2026 at 1.41. VAAAAAOOOOOV loses the most ELO from match 5 of the day (−156 ELO, win rate 38%). Things go best in match 2 of the day (+158 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +158 ELO. Got weaker: Win rate −5 pp, ELO −168. Unchanged in recent months: K/R at 0.88, Rating at 1.20, ADR at 96.3, Headshots at 51%. Last 30 days: 29 matches, win rate 38%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.