V1teR__

Ukraine
63 matches tracked 24 matches in 30 days
Last updated:

How does V1teR__ play?

Rating 0.96 (from 25 matches) K/R 0.74 ADR 82.4 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 57%+18 pp better than 99%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 4%−7 pp better than 24%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.6
Knife kills 4 in 63 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 2x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.08−0.22 better than 2%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 79.8, Win rate at 56%
▼ Got worse
K/R −0.09

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78).

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −26 ELO
21 matches · 71% wins

V1teR__ loses the most ELO on Mirage: −26 ELO, 71% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 1.70 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
71% better than 97%
0.77 better than 62%
84.4 better than 68%
1.07-
55% of 44 duels better than 69%
25% of 4 situations better than 14%
Anubis12
58% -
0.66 -
75.2 -
0.74-
37% of 41 duels -
100% of 1 situations -
Dust 28
38% -
0.68 -
78.5 -
0.85-
42% of 12 duels -
-
Inferno8
63% -
0.78 -
83.6 -
-
-
-
Ancient6
67% -
0.86 -
91.9 -
1.04-
100% of 6 duels -
-
Cache3
0% -
0.59 -
76.7 -
0.78-
43% of 21 duels -
-
Nuke3
33% -
0.73 -
82.8 -
1.30-
60% of 5 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V1teR__ plays

Across 63 matches V1teR__ averages K/R 0.74 and ADR 82.4; the rating across the 25 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 57%. That is better than 99% of players on level 10. Most room to improve: Rounds with 3K at 2.9%. That is better than only 6% of players on level 10. On average 16.8 kills per match, 46% of them headshots. The strongest map is Mirage with a 71% win rate in 21 matches. In 8 of 25 matches the rating was 1.10 or higher (32%), in 12 it was below 0.90. In 25 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. V1teR__ loses the most ELO on Mirage (−26 ELO, win rate 71%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09. Unchanged in recent months: ADR at 79.8, Win rate at 56%. Last 30 days: 24 matches, win rate 58%, ELO balance −99.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.