V1ewt1ful

Greece
On FACEIT since 2017 135 matches tracked
Last updated:

How does V1ewt1ful play?

Rating 0.86 (from 95 matches) K/R 0.69 ADR 77.8 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 7% normal 0.90 to 1.09 21% weak 0.75 to 0.89 29% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 41%−9 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 4%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (44%).

Headshot rate 56%+12 pp · Ø 44% better than 95%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.89−0.09 · Ø 0.98 better than 23%
Pistol kills per match 2.6
Knife kills 4 in 135 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (12.8%).

2K rounds 10.5%−2.3 pp · Ø 12.8% better than 7%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 61%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 10x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+1.1 · Ø 3.9 better than 77%
Enemies flashed per round 0.27+0.03 · Ø 0.24 better than 56%
Deaths per round 77%+4 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.11, Win rate +3 pp
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.04, ADR −6.0

Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.66 (at the start 0.70). Slightly below the average (0.71).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −5 ELO
20 matches · 50% win rate
From match 5 of the day ±0 ELO
32 matches · 44% win rate
Between 12:00 and 18:00 +88 ELO, win rate 43%
On Sundays ±0 ELO, win rate 45%

V1ewt1ful loses the most ELO on Inferno: −5 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Cache
  2. Longest win streak: 7 wins in a row · Overpass
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
64% better than 92%
0.71 better than 56%
79.6 better than 59%
0.89 better than 21%
46% of 140 duels better than 34%
50% of 12 situations better than 82%
Inferno20
50% right on the average
0.67 better than 45%
77.9 better than 54%
0.83-
40% of 45 duels better than 12%
29% of 7 situations better than 30%
Cache19
68% -
0.73 -
77.9 -
0.99-
44% of 63 duels -
67% of 3 situations -
Mirage19
37% better than 10%
0.68 better than 35%
75.1 better than 34%
0.83 better than 9%
49% of 59 duels right on the average
38% of 8 situations better than 53%
Ancient16
50% right on the average
0.71 right on the average
81.9 better than 70%
0.82-
33% of 36 duels better than 1%
0% of 2 situations better than 2%
Anubis9
22% -
0.48 -
65.3 -
0.63-
34% of 29 duels -
60% of 5 situations -
Overpass5
60% -
0.71 -
79.7 -
0.83-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How V1ewt1ful plays

Across 135 matches V1ewt1ful averages K/R 0.69 and ADR 77.8; the rating across the 95 rated matches is 0.86. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 5 players. Most room to improve: Opening duels won at 41%, better than only 3% of level 5 players. Averages 15.1 kills per match with 56% headshots. The strongest map is Cache with a 68% win rate in 19 matches. In 16 of 95 matches the rating was 1.10 or higher (17%), in 59 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 0.91. V1ewt1ful loses the most ELO on Inferno (−5 ELO, win rate 50%). Things go best on Dust 2 (+92 ELO, win rate 64%). Match no. 3 of the day goes best: 67% win rate, +9 ELO. Improved over the last three months: Rating +0.11, Win rate +3 pp. Got weaker: K/R −0.04, ADR −6.0. Unchanged in recent months: Headshots at 57%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.