V1cen_

Belarus
On FACEIT since 2020 144 matches tracked 72 matches in 30 days
ELO ▲ 230
2,018
30-day peak: 2,020
Rank EU
#246,213
Belarus #5,735 in Belarus
Last updated:

How does V1cen_ play?

Rating 1.01 K/R 0.75 ADR 85.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.6
Knife kills 8 in 144 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 28x 4K, 3 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 88%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.4, ELO +277
= Stayed the same
K/R at 0.76, Rating at 1.02, Win rate at 50%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
26 matches · 42% win rate
In match 2 of the day +24 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 +100 ELO, win rate 44%
On Fridays +22 ELO, win rate 29%

V1cen_ loses the most ELO in match 3 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Anubis
  3. Highest rating in a match: 2.29 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient
  5. Most kills in a match: 35 · Nuke

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
44% better than 23%
0.78 better than 71%
88.0 better than 81%
1.05 better than 57%
48% of 410 duels better than 34%
23% of 26 situations better than 14%
Nuke21
57% better than 57%
0.86 better than 87%
93.5 better than 92%
1.16 better than 79%
58% of 149 duels better than 77%
31% of 16 situations better than 32%
Anubis17
53% better than 57%
0.74 right on the average
89.0 better than 86%
0.98 better than 32%
49% of 109 duels better than 38%
9% of 11 situations better than 3%
Ancient12
58% -
0.74 -
81.3 -
1.02-
41% of 34 duels -
11% of 9 situations -
Inferno10
60% -
0.60 -
68.7 -
0.84-
51% of 55 duels -
43% of 7 situations -
Mirage9
56% -
0.64 -
74.2 -
0.81-
43% of 51 duels -
0% of 2 situations -
Cache7
43% -
0.64 -
73.8 -
0.84-
38% of 45 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V1cen_ plays

Across 144 matches V1cen_ averages K/R 0.75, ADR 85.4 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 52 of 144 matches the rating was 1.10 or higher (36%), in 53 it was below 0.90. In 124 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. V1cen_ loses the most ELO in match 3 of the day (±0 ELO, win rate 42%). Things go best on Dust 2 (+73 ELO, win rate 44%). From match no. 5 of the day on, things go best: 61% win rate, +47 ELO. Improved over the last three months: ADR +4.4, ELO +277. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.02, Win rate at 50%. Last 30 days: 72 matches, win rate 53%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.