V1c--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).
Compared with 1,991 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (51%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.2%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.91 (at the start 0.87). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 74.3. Last 3 months: 72.4 (at the start 68.0). Clearly below the average (80.1).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 55% (at the start 57%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 54% (at the start 49%). Clearly above the average (51%).
Best month: September 2026 with 2,102. Last 3 months: 2,102 (at the start 1,901).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 245 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
V1c-- loses the most ELO on Mirage: −78 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.79 · Mirage
- Most kills in a match: 42 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 245 matchesCompared with players on the same level who have at least 15 matches on the map.
How V1c-- plays
Across 245 matches V1c-- averages K/R 0.63, ADR 69.6 and a rating of 0.88. Biggest strength: Headshot rate at 56%, better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 69.6, better than only 3% of level 9 players. Averages 14.3 kills per match with 56% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 54 of 245 matches the rating was 1.10 or higher (22%), in 129 it was below 0.90. In 194 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 0.93. V1c-- loses the most ELO on Mirage (−78 ELO, win rate 52%). Things go best on Dust 2 (+33 ELO, win rate 49%). Match no. 4 of the day goes best: 58% win rate, −48 ELO. Improved over the last three months: ADR +4.4, Win rate +5 pp, ELO +201. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.