V1NN1PU

Hungary
On FACEIT since 2025 296 matches tracked 71 matches in 30 days
Last updated:

How does V1NN1PU play?

Rating 1.01 K/R 0.72 ADR 76.5 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 296 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.01−0.04 · Ø 1.05 better than 34%
Pistol kills per match 2.9
Knife kills 28 in 296 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 38x 4K, 3 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 71%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +301
= Stayed the same
ADR at 74.8, Headshots at 45%, Win rate at 58%
▼ Got worse
K/R −0.05, Rating −0.07

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
27 matches · 52% win rate
In match 1 of the day +111 ELO
58 matches · 50% win rate
Between 6:00 and 12:00 −21 ELO, win rate 51%
On Saturdays +30 ELO, win rate 52%

V1NN1PU loses the most ELO on Dust 2: −56 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.45 · Ancient
  3. Most kills in a match: 34 · Dust 2
  4. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
55% better than 61%
0.69 better than 23%
73.8 better than 15%
0.97 better than 24%
46% of 379 duels better than 19%
42% of 50 situations better than 62%
Inferno67
67% better than 77%
0.77 right on the average
82.5 better than 47%
1.10 better than 57%
59% of 296 duels better than 75%
33% of 39 situations better than 30%
Ancient60
62% better than 79%
0.71 better than 28%
76.4 better than 20%
1.02 better than 41%
47% of 273 duels better than 22%
48% of 33 situations better than 72%
Anubis28
46% better than 23%
0.67 better than 13%
72.6 better than 8%
0.91 better than 8%
41% of 128 duels better than 7%
47% of 19 situations better than 71%
Dust 227
52% better than 47%
0.70 better than 27%
72.9 better than 12%
0.98 better than 26%
43% of 130 duels better than 11%
33% of 21 situations better than 35%
Cache15
40% -
0.65 -
71.1 -
0.89-
32% of 66 duels -
33% of 15 situations -
Nuke9
56% -
0.81 -
88.8 -
1.10-
63% of 49 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V1NN1PU plays

Across 296 matches V1NN1PU averages K/R 0.72, ADR 76.5 and a rating of 1.01. Biggest strength: Utility hit rate at 38%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Inferno with a 67% win rate in 67 matches. In 106 of 296 matches the rating was 1.10 or higher (36%), in 107 it was below 0.90. In 225 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. V1NN1PU loses the most ELO on Dust 2 (−56 ELO, win rate 52%). Things go best on Inferno (+182 ELO, win rate 67%). Match no. 2 of the day goes best: 64% win rate, +169 ELO. Improved over the last three months: ELO +301. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 74.8, Headshots at 45%, Win rate at 58%. Last 30 days: 71 matches, win rate 59%, net ELO +366.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.