V17A

Argentina
On FACEIT since 2022 421 matches tracked 124 matches in 30 days
ELO ▲ 36
2,115
30-day peak: 2,161
Rank SA ▲ 460 places
#4,778
Argentina #1,501 in Argentina
30 days · prev. #5,238 · best #3,841
Last updated:

How does V17A play?

Rating 1.04 (from 420 matches) K/R 0.73 ADR 80.8 from 421 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 420 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.0
Knife kills 2 in 421 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 57x 4K, 5 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +257
= Stayed the same
ADR at 79.3, Headshots at 53%, Win rate at 51%
▼ Got worse
K/R −0.06, Rating −0.08

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 421 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −106 ELO
39 matches · 54% win rate
On Dust 2 −41 ELO
126 matches · 49% win rate
Between 6:00 and 12:00 +47 ELO, win rate 37%
On Saturdays +44 ELO, win rate 45%

V17A loses the most ELO on Ancient: −106 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Reached level 10 · Ancient
  3. Recorded match no. 250 · Nuke
  4. Highest rating in a match: 2.11 · Mirage
  5. Most kills in a match: 39 · Mirage

Maps in detail

from the last 421 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
51% better than 48%
0.73 better than 46%
81.4 better than 53%
1.05 better than 57%
51% of 519 duels right on the average
41% of 74 situations better than 60%
Dust 2126
49% better than 37%
0.72 better than 41%
80.5 better than 48%
1.03 right on the average
49% of 467 duels better than 37%
32% of 78 situations better than 32%
Anubis50
44% better than 26%
0.75 better than 54%
80.2 better than 45%
1.07 better than 63%
49% of 210 duels better than 33%
27% of 37 situations better than 21%
Ancient39
54% better than 59%
0.74 right on the average
83.5 better than 61%
1.05 better than 56%
58% of 135 duels better than 83%
32% of 25 situations better than 33%
Inferno32
53% right on the average
0.74 better than 44%
78.6 better than 33%
1.08 better than 58%
52% of 124 duels right on the average
48% of 21 situations better than 68%
Nuke23
70% better than 90%
0.66 better than 14%
78.9 better than 36%
0.97 better than 24%
41% of 101 duels better than 7%
59% of 17 situations better than 89%
Cache10
30% -
0.74 -
82.3 -
1.10-
46% of 41 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V17A plays

Across 421 matches V17A averages K/R 0.73 and ADR 80.8; the rating across the 420 rated matches is 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Nuke with a 70% win rate in 23 matches. In 182 of 420 matches the rating was 1.10 or higher (43%), in 155 it was below 0.90. In 341 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. V17A loses the most ELO on Ancient (−106 ELO, win rate 54%). Things go best on Mirage (+195 ELO, win rate 51%). From match no. 5 of the day on, things go best: 58% win rate, +86 ELO. Improved over the last three months: ELO +257. Got weaker: K/R −0.06, Rating −0.08. Unchanged in recent months: ADR at 79.3, Headshots at 53%, Win rate at 51%. Last 30 days: 124 matches, win rate 50%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.