V-Black

Turkey
On FACEIT since 2024 80 matches tracked 25 matches in 30 days
Last updated:

How does V-Black play?

Rating 1.04 K/R 0.74 ADR 79.7 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.4
Knife kills 3 in 80 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 35%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 13x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether V-Black is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.76
JunJulAugSepOct

Best month: July 2026 with 0.85.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −2 ELO
24 matches · 42% win rate

V-Black loses the most ELO in match 2 of the day: −2 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 42 · Vertigo
  3. Highest rating in a match: 1.87 · Nuke

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 76%
0.80 better than 79%
85.1 better than 73%
1.13 better than 80%
57% of 190 duels better than 81%
31% of 16 situations better than 30%
Inferno15
33% better than 4%
0.64 better than 9%
69.9 better than 6%
0.97 better than 27%
44% of 98 duels better than 14%
25% of 4 situations better than 25%
Anubis13
54% -
0.75 -
80.7 -
0.99-
54% of 123 duels -
25% of 4 situations -
Ancient11
36% -
0.74 -
77.1 -
0.97-
45% of 47 duels -
25% of 8 situations -
Cache3
0% -
0.62 -
68.0 -
0.82-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V-Black plays

Across 80 matches V-Black averages K/R 0.74, ADR 79.7 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 31 of 80 matches the rating was 1.10 or higher (39%), in 28 it was below 0.90. In 68 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. V-Black loses the most ELO in match 2 of the day (−2 ELO, win rate 42%). Last 30 days: 25 matches, win rate 60%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.