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Uva-

Argentina
On FACEIT since 2020 501 matches tracked 128 matches in 30 days
ELO ▲ 97
2,725
30-day peak: 2,725
Rank SA ▲ 227 places
#519
Argentina #172 in Argentina
30 days · prev. #746 · best #519
Last updated:

How does Uva- play?

Rating 1.04 (from 429 matches) K/R 0.72 ADR 77.1 from 501 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 429 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (373 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (51%).

Headshot rate 34%−17 pp · Ø 51% better than 1%
AWP share of kills 40%+28 pp · Ø 12% better than 99%
K/D 1.06+0.01 · Ø 1.05 better than 51%
Pistol kills per match 3.1 from the last 429
Knife kills 9 in 429 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 56x 4K, 4 aces in 373 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +133
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 77.6
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −301 ELO
88 matches · 45% win rate
On Anubis −96 ELO
52 matches · 38% win rate
On Saturdays −13 ELO, win rate 47%

Uva- loses the most ELO on Ancient: −301 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.16 · Dust 2
  3. Longest win streak: 9 wins in a row · Vertigo

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2139
58% better than 70%
0.74 better than 45%
81.0 better than 47%
1.06 better than 52%
59% of 609 duels better than 85%
25% of 119 situations better than 17%
Ancient88
45% better than 23%
0.72 better than 32%
77.6 better than 27%
1.03 better than 43%
57% of 341 duels better than 76%
41% of 82 situations better than 61%
Nuke78
74% better than 92%
0.75 better than 40%
78.5 better than 30%
1.09 right on the average
61% of 353 duels better than 83%
34% of 44 situations better than 39%
Anubis52
38% better than 8%
0.69 better than 22%
72.5 better than 8%
0.96 better than 19%
50% of 238 duels better than 37%
38% of 32 situations better than 46%
Inferno43
47% better than 21%
0.70 better than 19%
73.0 better than 8%
1.01 better than 21%
56% of 151 duels better than 60%
43% of 30 situations better than 57%
Vertigo14
64% -
0.78 -
75.0 -
1.16-
57% of 54 duels -
30% of 10 situations -
Cache10
20% -
0.72 -
76.0 -
1.02-
56% of 43 duels -
50% of 10 situations -
Mirage5
20% -
0.60 -
66.4 -
0.80-
47% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Uva- plays

Across 501 matches Uva- averages K/R 0.72 and ADR 77.1; the rating across the 429 rated matches is 1.04. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 34% headshots. The strongest map is Nuke with a 74% win rate in 78 matches. In 178 of 429 matches the rating was 1.10 or higher (41%), in 135 it was below 0.90. In 373 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. Uva- loses the most ELO on Ancient (−301 ELO, win rate 45%). Things go best on Dust 2 (+449 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, ELO +133. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 77.6. Last 30 days: 128 matches, win rate 52%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.