Ushak2012

Russia
On FACEIT since 2022 87 matches tracked 66 matches in 30 days
ELO ▲ 170
2,222
30-day peak: 2,246
Rank EU
#134,944
Russia #37,697 in Russia
Last updated:

How does Ushak2012 play?

Rating 1.30 K/R 0.93 ADR 98.9 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 87 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 34% good 1.10 to 1.29 31% normal 0.90 to 1.09 15% weak 0.75 to 0.89 5% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.34+0.31 · Ø 1.03 better than 98%
Pistol kills per match 4.6
Knife kills 4 in 87 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 38x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Ushak2012 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.96
SepOctNov

Best month: September 2026 with 0.99.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
36 matches · 61% win rate

Ushak2012 loses the most ELO on Mirage: −1 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
61% better than 84%
0.95 better than 98%
99.8 better than 98%
1.34 better than 98%
65% of 201 duels better than 98%
37% of 30 situations better than 47%
Dust 232
56% better than 67%
0.95 better than 98%
101.3 better than 98%
1.34 better than 98%
63% of 161 duels better than 96%
24% of 21 situations better than 15%
Ancient11
55% -
0.84 -
94.9 -
1.13-
61% of 59 duels -
22% of 9 situations -
Anubis4
100% -
0.86 -
89.5 -
1.24-
63% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ushak2012 plays

Across 87 matches Ushak2012 averages K/R 0.93, ADR 98.9 and a rating of 1.30. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 52% headshots. The strongest map is Mirage with a 61% win rate in 36 matches. In 67 of 87 matches the rating was 1.10 or higher (77%), in 7 it was below 0.90. In 87 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: September 2026 at 1.40. Ushak2012 loses the most ELO on Mirage (−1 ELO, win rate 61%). Things go best on Dust 2 (+22 ELO, win rate 56%). From match no. 5 of the day on, things go best: 85% win rate, +22 ELO. Last 30 days: 66 matches, win rate 56%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.