UselessCIown

Russia
192 matches tracked
Last updated:

How does UselessCIown play?

Rating 1.06 (from 181 matches) K/R 0.76 ADR 82.9 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 181 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.4
Knife kills 5 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.0%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 79%
3K rounds 5.9%+1.9 pp · Ø 4.0% better than 98%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 29x 4K, 3 aces in 121 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 5%
Enemies flashed per round 0.02−0.26 · Ø 0.28 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.21, ADR +9.7, ELO +94
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.69). Clearly above the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
24 matches · 42% win rate
On Ancient −4 ELO
31 matches · 48% win rate
Between 12:00 and 18:00 −141 ELO, win rate 43%
On Sundays −95 ELO, win rate 37%

UselessCIown loses the most ELO on Dust 2: −49 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
52% better than 53%
0.81 better than 83%
85.8 better than 78%
1.13 better than 83%
51% of 412 duels right on the average
34% of 41 situations better than 39%
Ancient31
48% better than 38%
0.72 better than 41%
76.1 better than 25%
1.01 right on the average
47% of 173 duels better than 29%
45% of 11 situations better than 73%
Anubis29
62% better than 81%
0.77 better than 68%
86.1 better than 78%
1.01 better than 45%
58% of 179 duels better than 86%
50% of 8 situations better than 78%
Dust 224
42% better than 21%
0.70 better than 35%
79.2 better than 46%
0.93 better than 21%
43% of 135 duels better than 14%
33% of 6 situations better than 39%
Nuke16
56% right on the average
0.77 better than 59%
81.5 right on the average
1.06 better than 53%
46% of 95 duels better than 18%
71% of 7 situations better than 98%
Cache9
44% -
0.72 -
81.6 -
0.99-
51% of 61 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UselessCIown plays

Across 192 matches UselessCIown averages K/R 0.76 and ADR 82.9; the rating across the 181 rated matches is 1.06. Biggest strength: 3K rounds at 5.9%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 9 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 79 of 181 matches the rating was 1.10 or higher (44%), in 65 it was below 0.90. In 121 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. UselessCIown loses the most ELO on Dust 2 (−49 ELO, win rate 42%). Things go best from match 5 of the day (+100 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +100 ELO. Improved over the last three months: K/R +0.11, Rating +0.21, ADR +9.7, ELO +94. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.