Uretraaaa

Ukraine
On FACEIT since 2022 127 matches tracked 22 matches in 30 days
Last updated:

How does Uretraaaa play?

Rating 1.03 K/R 0.73 ADR 78.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.06+0.05 · Ø 1.01 better than 73%
Pistol kills per match 3.1
Knife kills 3 in 127 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 58%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 13x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 13%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 17%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +160
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −7.5, Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
36 matches · 47% win rate
On Mirage −7 ELO
33 matches · 52% win rate
Between 12:00 and 18:00 −47 ELO, win rate 37%
On Mondays ±0 ELO, win rate 30%

Uretraaaa loses the most ELO on Dust 2: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.60 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
47% better than 34%
0.72 better than 46%
76.5 better than 31%
1.03 better than 56%
49% of 156 duels better than 41%
33% of 27 situations better than 38%
Mirage33
52% better than 56%
0.70 better than 35%
75.5 better than 27%
0.99 better than 43%
54% of 125 duels better than 69%
37% of 27 situations better than 48%
Ancient16
44% better than 24%
0.86 better than 95%
89.3 better than 87%
1.18 better than 95%
51% of 51 duels better than 53%
22% of 18 situations better than 16%
Inferno15
53% better than 55%
0.73 better than 59%
82.0 better than 63%
1.03 better than 58%
47% of 53 duels better than 29%
40% of 15 situations better than 55%
Anubis11
36% -
0.76 -
82.4 -
1.11-
59% of 32 duels -
67% of 6 situations -
Nuke10
50% -
0.60 -
70.3 -
0.80-
31% of 35 duels -
0% of 7 situations -
Cache5
40% -
0.90 -
90.3 -
1.30-
58% of 19 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Uretraaaa plays

Across 127 matches Uretraaaa averages K/R 0.73, ADR 78.8 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Inferno with a 53% win rate in 15 matches. In 45 of 127 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 97 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Uretraaaa loses the most ELO on Dust 2 (−25 ELO, win rate 47%). Things go best in match 1 of the day (+1 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +1 ELO. Improved over the last three months: ELO +160. Got weaker: K/R −0.07, Rating −0.08, ADR −7.5, Headshots −3 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 22 matches, win rate 41%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.