Urchin4x

France
106 matches tracked 22 matches in 30 days
Last updated:

How does Urchin4x play?

Rating 0.93 K/R 0.65 ADR 73.0 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31% on level 5
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 35%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Urchin4x wins 50 of 100 opening duels. 1 percentage point above the level 5 average (49%).

Rounds with first kill 10%0 pp on par
Opening duels won 50%+1 pp better than 57%

Clutch

Strength
Last one alive

Urchin4x wins 44 of 100 1v1s. 6 percentage points above the level 5 average (38%).

Clutch 1v1 won 44%+6 pp better than 85%
Clutch 1v2 won 18%−3 pp better than 34%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?

34 of 100 kills by Urchin4x are headshots. 10 percentage points below the level 5 average (44%).

Headshot rate 34%−10 pp better than 7%
AWP share of kills 14%+4 pp better than 69%
K/D 0.94−0.02 better than 43%
Pistol kills per match 2.3
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

Urchin4x gets exactly 3 kills in 2.7 of 100 rounds. 1.0 percentage points below the level 5 average (3.7%).

2K rounds 12.0%−0.7 pp better than 31%
3K rounds 2.7%−1.0 pp better than 12%
MVPs per match 2.2+0.1 better than 64%
4Ks and aces 11x 4K, 0 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Urchin4x dies in 69 of 100 rounds. 4 percentage points below the level 5 average (73%). Lower is better.

Utility hit rate 35%0 pp on par
Utility damage per round 4.9+1.0 better than 73%
Enemies flashed per round 0.21−0.04 better than 41%
Deaths per round 69%−4 pp better than 92%

Progress

One value per month, dashed line is the level 5 average
Whether Urchin4x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +28 ELO
24 matches · 25% win rate

Urchin4x loses the most ELO in match 2 of the day: +28 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Vertigo
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.71 · Inferno

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
54% better than 68%
0.69 better than 37%
75.2 better than 27%
1.00 better than 57%
56% of 108 duels better than 81%
50% of 10 situations better than 83%
Inferno23
43% better than 22%
0.58 better than 9%
70.3 better than 16%
0.85 better than 14%
46% of 59 duels better than 30%
30% of 10 situations better than 36%
Ancient20
40% better than 22%
0.62 better than 8%
70.6 better than 9%
0.87 better than 14%
51% of 68 duels better than 63%
35% of 17 situations better than 44%
Mirage11
45% -
0.68 -
74.2 -
0.94-
35% of 40 duels -
14% of 14 situations -
Cache10
60% -
0.79 -
83.5 -
1.11-
49% of 53 duels -
17% of 6 situations -
Nuke10
40% -
0.57 -
67.9 -
0.86-
56% of 32 duels -
75% of 4 situations -
Vertigo3
33% -
0.68 -
69.9 -
1.00-
58% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Urchin4x plays

Across 106 matches Urchin4x averages K/R 0.65, ADR 73.0 and a rating of 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 5 players. Most room to improve: Headshot rate at 34%, better than only 7% of level 5 players. Averages 14.4 kills per match with 34% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 33 of 106 matches the rating was 1.10 or higher (31%), in 53 it was below 0.90. In 106 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. Urchin4x loses the most ELO in match 2 of the day (+28 ELO, win rate 25%). Things go best on Anubis (+112 ELO, win rate 54%). Last 30 days: 22 matches, win rate 32%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.