UrDaddy_-

USA
180 matches tracked
ELO
1,872
Peak across recorded matches: 2,417
Rank NA ▼ 2,387 places
#10,635
30 days · prev. #8,248 · best #8,248
Last updated:

How does UrDaddy_- play?

Rating 1.15 K/R 0.80 ADR 86.4 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 180 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 60%+9 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.19+0.17 · Ø 1.02 better than 94%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 65%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 38x 4K, 5 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.16, Rating +0.24, ADR +9.9, First kills +4 pp, Clutch 1v1 +21 pp
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −6 pp, ELO −121

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Last 3 months: 0.94 (at the start 0.78). Well above the average (0.73).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
20 matches · 35% win rate
On Anubis −26 ELO
22 matches · 55% win rate
On Wednesdays −101 ELO, win rate 38%

UrDaddy_- loses the most ELO in match 1 of the day: −49 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Highest rating in a match: 2.29 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis
  5. Reached level 10 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% better than 56%
0.79 better than 75%
85.3 better than 74%
1.13 better than 83%
60% of 337 duels better than 93%
34% of 35 situations better than 40%
Dust 256
50% right on the average
0.77 better than 71%
82.5 better than 60%
1.12 better than 82%
66% of 279 duels better than 98%
35% of 46 situations better than 39%
Ancient27
63% better than 88%
0.88 better than 97%
96.3 better than 98%
1.27 better than 99%
62% of 152 duels better than 95%
50% of 14 situations better than 80%
Anubis22
55% better than 62%
0.77 better than 65%
84.9 better than 71%
1.10 better than 75%
52% of 113 duels better than 56%
50% of 16 situations better than 78%
Inferno13
23% -
0.87 -
91.9 -
1.22-
63% of 70 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UrDaddy_- plays

Across 180 matches UrDaddy_- averages K/R 0.80, ADR 86.4 and a rating of 1.15. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Averages 17.5 kills per match with 47% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 96 of 180 matches the rating was 1.10 or higher (53%), in 51 it was below 0.90. In 163 matches with detailed stats: 38 4Ks and 5 aces. UrDaddy_- loses the most ELO in match 1 of the day (−49 ELO, win rate 35%). Things go best from match 5 of the day (+62 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +62 ELO. Improved over the last three months: K/R +0.16, Rating +0.24, ADR +9.9, First kills +4 pp, Clutch 1v1 +21 pp. Got weaker: Headshots −6 pp, ELO −121. Unchanged in recent months: Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.