UrDaddy_-
Name history of UrDaddy_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).
Compared with 1,589 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.02).
Impact
Strength2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.94 (at the start 0.78). Well above the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.36 (at the start 1.12). Well above the average (1.02).
Damage per round (ADR)
Last 3 months: 95.2 (at the start 85.3). Well above the average (80.2).
Share of headshot kills
Last 3 months: 42% (at the start 48%). Well below the average (49%).
Matches won (win rate)
Last 3 months: 52% (at the start 51%). Slightly above the average (50%).
Last 3 months: 1,890 (at the start 2,011).
Rounds with first kill
Last 3 months: 18% (at the start 14%). Well above the average (10%).
1v1 clutches won
Last 3 months: 58% (at the start 37%). Well above the average (39%).
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
UrDaddy_- loses the most ELO in match 1 of the day: −49 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Mirage
- Highest rating in a match: 2.29 · Dust 2
- Recorded match no. 100 · Dust 2
- Longest win streak: 5 wins in a row · Anubis
- Reached level 10 · Dust 2
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How UrDaddy_- plays
Across 180 matches UrDaddy_- averages K/R 0.80, ADR 86.4 and a rating of 1.15. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Averages 17.5 kills per match with 47% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 96 of 180 matches the rating was 1.10 or higher (53%), in 51 it was below 0.90. In 163 matches with detailed stats: 38 4Ks and 5 aces. UrDaddy_- loses the most ELO in match 1 of the day (−49 ELO, win rate 35%). Things go best from match 5 of the day (+62 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +62 ELO. Improved over the last three months: K/R +0.16, Rating +0.24, ADR +9.9, First kills +4 pp, Clutch 1v1 +21 pp. Got weaker: Headshots −6 pp, ELO −121. Unchanged in recent months: Win rate at 52%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.