Upux

Turkey
On FACEIT since 2020 377 matches tracked 60 matches in 30 days
ELO ▲ 260
3,495
30-day peak: 3,521
Rank EU ▲ 521 places
#1,244
Turkey #32 in Turkey
30 days · prev. #1,765 · best #823
Last updated:

How does Upux play?

Rating 1.06 (from 375 matches) K/R 0.78 ADR 82.0 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 374 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.1 from the last 376
Zeus kills1 in 376 matches
Knife kills 4 in 376 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 59x 4K, 9 aces in 333 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 52%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, ELO +467
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.6

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.81). Right on the average (0.75).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −187 ELO
42 matches · 52% win rate
On Inferno −123 ELO
33 matches · 52% win rate
Between 0:00 and 6:00 −136 ELO, win rate 48%
On Mondays +35 ELO, win rate 46%

Upux loses the most ELO on Ancient: −187 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 2.59 · Mirage

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
53% better than 42%
0.78 better than 59%
82.6 better than 52%
1.05 better than 44%
51% of 551 duels better than 40%
27% of 41 situations better than 16%
Dust 2104
60% better than 69%
0.81 better than 73%
84.2 better than 61%
1.13 better than 67%
52% of 562 duels better than 47%
23% of 57 situations better than 12%
Anubis59
51% better than 36%
0.79 better than 67%
81.9 better than 51%
1.08 better than 56%
50% of 329 duels better than 36%
39% of 28 situations better than 51%
Ancient42
52% better than 38%
0.72 better than 31%
77.4 better than 25%
0.98 better than 23%
46% of 196 duels better than 16%
26% of 19 situations better than 20%
Inferno33
52% better than 20%
0.74 better than 33%
81.3 better than 35%
0.99 better than 16%
51% of 168 duels better than 25%
42% of 19 situations better than 57%
Nuke17
59% better than 53%
0.82 better than 72%
85.3 better than 63%
1.15 better than 70%
53% of 78 duels better than 47%
33% of 6 situations better than 34%
Cache13
38% -
0.68 -
70.5 -
0.92-
38% of 50 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Upux plays

Across 377 matches Upux averages K/R 0.78 and ADR 82.0; the rating across the 375 rated matches is 1.06. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 104 matches. In 162 of 374 matches the rating was 1.10 or higher (43%), in 139 it was below 0.90. In 333 matches with detailed stats: 59 4Ks and 9 aces. Best month by rating: August 2026 at 1.12. Upux loses the most ELO on Ancient (−187 ELO, win rate 52%). Things go best in match 4 of the day (+179 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +179 ELO. Improved over the last three months: Headshots +6 pp, ELO +467. Got weaker: K/R −0.06, Rating −0.09, ADR −5.6. Unchanged in recent months: Win rate at 55%. Last 30 days: 60 matches, win rate 60%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.