Unwritten-

Mongolia
190 matches tracked
Last updated:

How does Unwritten- play?

Rating 0.96 (from 74 matches) K/R 0.73 ADR 79.7 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 15%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (53%).

Headshot rate 32%−21 pp · Ø 53% better than 1%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.8 from the last 100
Knife kills 1 in 100 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

MVPs per match 2.2−0.2 · Ø 2.4 better than 25%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Unwritten- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 190 before.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
21 matches · 48% win rate
On Dust 2 −43 ELO
22 matches · 64% win rate

Unwritten- loses the most ELO in match 1 of the day: −75 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Dust 2
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
48% better than 26%
0.77 better than 56%
82.6 better than 52%
1.03 better than 39%
57% of 136 duels better than 75%
50% of 16 situations better than 78%
Dust 222
64% better than 82%
0.66 better than 11%
71.2 better than 7%
0.94 better than 12%
46% of 100 duels better than 18%
47% of 15 situations better than 72%
Inferno17
65% better than 59%
0.69 better than 14%
77.1 better than 14%
0.98 better than 14%
58% of 84 duels better than 58%
33% of 6 situations better than 34%
Mirage15
40% better than 5%
0.84 better than 82%
91.5 better than 88%
1.15 better than 76%
53% of 73 duels right on the average
0% of 2 situations better than 1%
Nuke10
50% -
0.62 -
70.7 -
0.89-
48% of 50 duels -
67% of 3 situations -
Anubis9
44% -
0.79 -
91.2 -
1.08-
59% of 41 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Unwritten- plays

Across 190 matches Unwritten- averages K/R 0.73 and ADR 79.7; the rating across the 74 rated matches is 0.96. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 32% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 35 of 100 matches the rating was 1.10 or higher (35%), in 36 it was below 0.90. Unwritten- loses the most ELO in match 1 of the day (−75 ELO, win rate 48%). Things go best on Ancient (+84 ELO, win rate 48%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.