Unpf

Ukraine
On FACEIT since 2016 398 matches tracked 75 matches in 30 days
ELO ▼ 119
2,417
30-day peak: 2,566
Rank EU
#74,986
Ukraine #3,051 in Ukraine
Last updated:

How does Unpf play?

Rating 1.03 K/R 0.74 ADR 83.2 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 398 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 14%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 3 in 398 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 44x 4K, 4 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +181
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 82.4, Headshots at 44%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −210 ELO
68 matches · 49% win rate
On Dust 2 −120 ELO
85 matches · 51% win rate
On Thursdays −210 ELO, win rate 39%

Unpf loses the most ELO on Anubis: −210 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.09 · Ancient
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
38% better than 7%
0.73 better than 44%
80.4 better than 47%
1.00 better than 37%
47% of 290 duels better than 25%
24% of 62 situations better than 12%
Dust 285
51% better than 46%
0.73 better than 43%
81.0 better than 49%
1.01 better than 39%
45% of 332 duels better than 17%
31% of 58 situations better than 30%
Ancient75
57% better than 65%
0.79 better than 68%
89.4 better than 83%
1.08 better than 63%
51% of 336 duels better than 43%
21% of 39 situations better than 12%
Anubis68
49% better than 35%
0.73 better than 43%
84.4 better than 66%
1.01 better than 39%
48% of 258 duels better than 28%
26% of 31 situations better than 21%
Inferno48
58% better than 66%
0.77 better than 59%
84.4 better than 61%
1.08 better than 55%
50% of 200 duels better than 33%
42% of 24 situations better than 60%
Cache19
53% -
0.72 -
82.8 -
1.00-
48% of 66 duels -
21% of 14 situations -
Nuke15
53% right on the average
0.67 better than 12%
72.7 better than 10%
0.95 better than 15%
47% of 57 duels better than 24%
43% of 7 situations better than 63%

Compared with players on the same level who have at least 15 matches on the map.

How Unpf plays

Across 398 matches Unpf averages K/R 0.74, ADR 83.2 and a rating of 1.03. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Inferno with a 58% win rate in 48 matches. In 150 of 398 matches the rating was 1.10 or higher (38%), in 141 it was below 0.90. In 322 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. Unpf loses the most ELO on Anubis (−210 ELO, win rate 49%). Things go best on Inferno (+75 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, −30 ELO. Improved over the last three months: ELO +181. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 82.4, Headshots at 44%, Win rate at 50%. Last 30 days: 75 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.