Unitop

Sweden
On FACEIT since 2015 427 matches tracked 54 matches in 30 days
ELO ▲ 151
3,057
30-day peak: 3,072
Rank EU ▲ 1,955 places
#7,588
Sweden #211 in Sweden
30 days · prev. #9,543 · best #6,099
Last updated:

How does Unitop play?

Rating 1.09 K/R 0.77 ADR 77.0 from 427 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 427 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (353 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.11+0.06 · Ø 1.05 better than 61%
Pistol kills per match 3.0
Knife kills 1 in 427 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 63%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 69x 4K, 7 aces in 353 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 2.6−1.2 · Ø 3.8 better than 13%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, Win rate +4 pp, ELO +391
= Stayed the same
ADR at 78.5
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 427 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
152 matches · 55% win rate
In match 1 of the day +90 ELO
86 matches · 43% win rate
On Wednesdays −295 ELO, win rate 39%

Unitop loses the most ELO on Mirage: −94 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Cache
  2. Most kills in a match: 44 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 427 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
55% right on the average
0.81 better than 73%
79.9 better than 39%
1.13 better than 72%
62% of 638 duels better than 94%
38% of 104 situations better than 47%
Anubis98
52% better than 38%
0.79 better than 68%
77.8 better than 29%
1.11 better than 66%
57% of 369 duels better than 75%
33% of 55 situations better than 37%
Dust 274
42% better than 11%
0.70 better than 24%
70.9 better than 6%
0.99 better than 24%
53% of 273 duels right on the average
42% of 36 situations better than 57%
Cache48
56% better than 36%
0.77 better than 44%
79.2 better than 26%
1.09 better than 44%
53% of 205 duels better than 46%
40% of 30 situations right on the average
Inferno35
43% better than 6%
0.73 better than 26%
72.5 better than 4%
1.06 better than 28%
60% of 115 duels better than 66%
15% of 20 situations better than 8%
Ancient19
53% better than 43%
0.76 right on the average
75.1 better than 15%
1.09 better than 62%
60% of 97 duels better than 87%
44% of 9 situations better than 66%

Compared with players on the same level who have at least 15 matches on the map.

How Unitop plays

Across 427 matches Unitop averages K/R 0.77, ADR 77.0 and a rating of 1.09. Biggest strength: Opening duels won at 58%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Cache with a 56% win rate in 48 matches. In 194 of 427 matches the rating was 1.10 or higher (45%), in 134 it was below 0.90. In 353 matches with detailed stats: 69 4Ks and 7 aces. Best month by rating: September 2026 at 1.13. Unitop loses the most ELO on Mirage (−94 ELO, win rate 55%). Things go best on Inferno (+91 ELO, win rate 43%). Match no. 3 of the day goes best: 56% win rate, −8 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +4 pp, ELO +391. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 78.5. Last 30 days: 54 matches, win rate 56%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.