UniqueM-

Mongolia
On FACEIT since 2018 346 matches tracked 76 matches in 30 days
ELO ▲ 74
2,573
30-day peak: 2,576
Rank EU
#43,207
Mongolia #209 in Mongolia
Last updated:

How does UniqueM- play?

Rating 1.04 K/R 0.73 ADR 79.2 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 346 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.03−0.01 · Ø 1.04 better than 42%
Pistol kills per match 3.4
Knife kills 1 in 346 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 29%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 66x 4K, 8 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 78%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 87%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 77.5
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −89

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
81 matches · 49% win rate
On Ancient −44 ELO
74 matches · 46% win rate
On Thursdays −8 ELO, win rate 39%

UniqueM- loses the most ELO on Mirage: −89 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 34%
0.78 better than 64%
83.4 better than 59%
1.09 better than 64%
52% of 348 duels right on the average
35% of 40 situations better than 39%
Ancient74
46% better than 25%
0.72 better than 35%
78.5 better than 33%
1.02 better than 42%
46% of 289 duels better than 19%
36% of 45 situations better than 46%
Inferno68
53% better than 43%
0.72 better than 24%
79.3 better than 26%
1.01 better than 22%
50% of 282 duels better than 30%
37% of 46 situations better than 41%
Dust 260
48% better than 32%
0.73 better than 41%
76.8 better than 27%
1.04 better than 47%
45% of 196 duels better than 17%
41% of 39 situations better than 58%
Anubis39
69% better than 93%
0.74 better than 47%
78.8 better than 36%
1.06 better than 55%
46% of 143 duels better than 20%
38% of 16 situations right on the average
Nuke12
50% -
0.64 -
71.5 -
0.84-
41% of 51 duels -
17% of 6 situations -
Cache11
9% -
0.69 -
73.0 -
0.98-
47% of 53 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UniqueM- plays

Across 346 matches UniqueM- averages K/R 0.73, ADR 79.2 and a rating of 1.04. Biggest strength: Utility damage per round at 5.1, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Anubis with a 69% win rate in 39 matches. In 144 of 346 matches the rating was 1.10 or higher (42%), in 130 it was below 0.90. In 293 matches with detailed stats: 66 4Ks and 8 aces. Best month by rating: November 2026 at 1.30. UniqueM- loses the most ELO on Mirage (−89 ELO, win rate 49%). Things go best in match 1 of the day (+69 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +69 ELO. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −89. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 77.5. Last 30 days: 76 matches, win rate 53%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.