UncZilla

Denmark
On FACEIT since 2022 221 matches tracked 61 matches in 30 days
ELO ▲ 189
2,251
30-day peak: 2,259
Rank EU
#122,984
Denmark #3,018 in Denmark
Last updated:

How does UncZilla play?

Rating 1.07 (from 220 matches) K/R 0.77 ADR 83.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 220 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.1
Knife kills 1 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 2 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 30%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +268
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 82.8, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −106 ELO
67 matches · 52% win rate
In match 4 of the day −103 ELO
31 matches · 32% win rate
On Thursdays −33 ELO, win rate 34%

UncZilla loses the most ELO on Ancient: −106 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Mirage
  2. Reached level 10 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 37 · Anubis
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
52% better than 46%
0.79 better than 70%
85.6 better than 70%
1.09 better than 68%
57% of 236 duels better than 79%
42% of 38 situations better than 61%
Mirage61
44% better than 20%
0.73 better than 44%
78.6 better than 37%
1.07 better than 62%
49% of 185 duels better than 35%
31% of 39 situations better than 27%
Dust 241
34% better than 4%
0.78 better than 69%
86.9 better than 78%
1.01 better than 38%
61% of 178 duels better than 91%
45% of 20 situations better than 69%
Nuke22
68% better than 90%
0.84 better than 84%
89.7 better than 86%
1.16 better than 81%
56% of 131 duels better than 71%
31% of 13 situations better than 22%
Cache18
56% -
0.77 -
85.7 -
1.09-
51% of 83 duels -
46% of 13 situations -
Anubis6
83% -
0.69 -
74.1 -
0.96-
45% of 31 duels -
38% of 8 situations -
Inferno6
33% -
0.58 -
68.0 -
0.79-
48% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UncZilla plays

Across 221 matches UncZilla averages K/R 0.77 and ADR 83.6; the rating across the 220 rated matches is 1.07. Most room to improve: Utility damage per round at 3.1, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 84 of 220 matches the rating was 1.10 or higher (38%), in 68 it was below 0.90. In 199 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. UncZilla loses the most ELO on Ancient (−106 ELO, win rate 52%). Things go best on Mirage (+88 ELO, win rate 44%). Match no. 3 of the day goes best: 56% win rate, −25 ELO. Improved over the last three months: Win rate +6 pp, ELO +268. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 82.8, Headshots at 46%. Last 30 days: 61 matches, win rate 56%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.