Un-CLover

Latvia
On FACEIT since 2019 106 matches tracked 33 matches in 30 days
Last updated:

How does Un-CLover play?

Rating 1.03 K/R 0.72 ADR 74.6 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.8
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Un-CLover is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: November 2026 with 0.85.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
34 matches · 44% win rate

Un-CLover loses the most ELO on Anubis: −23 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.78 · Anubis
  3. Reached level 10 · Anubis
  4. Most kills in a match: 30 · Ancient
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
49% better than 38%
0.76 better than 56%
79.0 better than 35%
1.09 better than 69%
64% of 127 duels better than 97%
29% of 34 situations better than 29%
Anubis34
44% better than 26%
0.70 better than 29%
72.8 better than 12%
1.02 better than 44%
55% of 82 duels better than 71%
43% of 21 situations better than 60%
Mirage25
76% better than 99%
0.69 better than 25%
72.2 better than 11%
1.03 right on the average
59% of 73 duels better than 89%
33% of 12 situations better than 37%
Nuke10
30% -
0.64 -
70.4 -
0.86-
67% of 18 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Un-CLover plays

Across 106 matches Un-CLover averages K/R 0.72, ADR 74.6 and a rating of 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.6, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Mirage with a 76% win rate in 25 matches. In 42 of 106 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 100 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: November 2026 at 1.22. Un-CLover loses the most ELO on Anubis (−23 ELO, win rate 44%). Things go best on Ancient (+25 ELO, win rate 49%). Match no. 2 of the day goes best: 70% win rate, +25 ELO. Last 30 days: 33 matches, win rate 58%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.