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Umriel93

Germany
132 matches tracked 27 matches in 30 days
Last updated:

How does Umriel93 play?

Rating 0.97 (from 94 matches) K/R 0.74 ADR 82.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 5

Compared with 1,310 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 45%−4 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 81%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.99+0.03 · Ø 0.96 better than 59%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 45%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 37%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 11x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (3.9).

Utility hit rate 45%+10 pp · Ø 35% better than 95%
Utility damage per round 7.1+3.2 · Ø 3.9 better than 96%
Enemies flashed per round 0.15−0.09 · Ø 0.24 better than 25%
Deaths per round 75%+2 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +151
= Stayed the same
Rating at 0.95, ADR at 80.6, Headshots at 49%, Win rate at 53%
▼ Got worse
K/R −0.06

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.71 (at the start 0.77). Right on the average (0.71).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +23 ELO, win rate 31%
On Sundays +50 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.90 · Nuke
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno56
50% right on the average
0.76 better than 75%
82.4 better than 73%
1.00 better than 56%
44% of 132 duels better than 22%
41% of 22 situations better than 59%
Cache32
66% better than 80%
0.75 better than 55%
84.4 better than 68%
1.03 better than 48%
48% of 75 duels better than 34%
38% of 8 situations right on the average
Nuke21
48% better than 37%
0.72 better than 42%
83.0 better than 66%
0.92 better than 25%
49% of 81 duels better than 39%
60% of 5 situations better than 88%
Anubis17
29% better than 4%
0.69 better than 39%
81.2 better than 59%
0.89-
55% of 42 duels better than 77%
0% of 4 situations better than 1%
Overpass4
75% -
0.75 -
80.8 -
0.97-
27% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Umriel93 plays

Across 132 matches Umriel93 averages K/R 0.74 and ADR 82.6; the rating across the 94 rated matches is 0.97. Biggest strength: Utility damage per round at 7.1, better than 96% of level 5 players. Most room to improve: Opening duels won at 45%, better than only 17% of level 5 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Cache with a 66% win rate in 32 matches. In 31 of 94 matches the rating was 1.10 or higher (33%), in 38 it was below 0.90. In 70 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. Things go best on Inferno (+219 ELO, win rate 50%). Improved over the last three months: ELO +151. Got weaker: K/R −0.06. Unchanged in recent months: Rating at 0.95, ADR at 80.6, Headshots at 49%, Win rate at 53%. Last 30 days: 27 matches, win rate 59%, net ELO +170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.