Uk1iyo

Japan
61 matches tracked 18 matches in 30 days
Last updated:

How does Uk1iyo play?

Rating 0.97 K/R 0.70 ADR 79.7 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 7

Compared with 1,019 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.96−0.03 · Ø 0.99 better than 39%
Pistol kills per match 3.0
Knife kills 2 in 61 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 20%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 41%
4Ks and aces 5x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 86%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Uk1iyo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.74.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −29 ELO
24 matches · 25% win rate

Uk1iyo loses the most ELO in match 1 of the day: −29 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.86 · Dust 2
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% better than 56%
0.65 better than 16%
75.8 better than 31%
0.91 better than 19%
47% of 107 duels better than 32%
56% of 9 situations better than 90%
Dust 216
50% right on the average
0.80 better than 86%
87.6 better than 87%
1.12 better than 86%
50% of 78 duels right on the average
29% of 7 situations better than 29%
Ancient10
20% -
0.67 -
74.6 -
0.92-
50% of 56 duels -
22% of 9 situations -
Anubis6
50% -
0.69 -
72.5 -
1.00-
48% of 29 duels -
67% of 3 situations -
Inferno5
60% -
0.73 -
88.2 -
1.00-
58% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Uk1iyo plays

Across 61 matches Uk1iyo averages K/R 0.70, ADR 79.7 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 7 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Mirage with a 52% win rate in 21 matches. In 19 of 61 matches the rating was 1.10 or higher (31%), in 25 it was below 0.90. In 46 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Uk1iyo loses the most ELO in match 1 of the day (−29 ELO, win rate 25%). Last 30 days: 18 matches, win rate 61%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.