Ugaqa

Greece
On FACEIT since 2022 268 matches tracked 73 matches in 30 days
Last updated:

How does Ugaqa play?

Rating 1.08 (from 238 matches) K/R 0.77 ADR 82.2 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 3.2
Knife kills 5 in 268 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 60%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.77, ADR at 81.2, ELO at 2,241
▼ Got worse
Rating −0.05, Win rate −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −90 ELO
28 matches · 50% win rate
On Ancient −64 ELO
30 matches · 57% win rate
Between 12:00 and 18:00 −14 ELO, win rate 45%
On Saturdays −89 ELO, win rate 43%

Ugaqa loses the most ELO on Inferno: −90 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.73 · Ancient
  3. Most kills in a match: 41 · Ancient
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
51% better than 51%
0.77 better than 66%
81.0 better than 54%
1.04 better than 56%
53% of 412 duels better than 64%
39% of 33 situations better than 54%
Dust 249
41% better than 17%
0.77 better than 66%
84.4 better than 70%
1.06 better than 60%
54% of 263 duels better than 68%
37% of 30 situations better than 45%
Anubis34
50% right on the average
0.80 better than 80%
84.4 better than 72%
1.10 better than 76%
53% of 160 duels better than 62%
52% of 21 situations better than 84%
Ancient30
57% better than 72%
0.82 better than 83%
86.6 better than 79%
1.14 better than 83%
54% of 115 duels better than 67%
38% of 16 situations right on the average
Nuke30
70% better than 91%
0.79 better than 63%
82.1 better than 53%
1.20 better than 83%
59% of 128 duels better than 82%
65% of 20 situations better than 95%
Inferno28
50% better than 34%
0.72 better than 44%
75.8 better than 28%
1.03 right on the average
57% of 112 duels better than 74%
21% of 14 situations better than 18%
Cache6
33% -
0.71 -
81.1 -
0.97-
56% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ugaqa plays

Across 268 matches Ugaqa averages K/R 0.77 and ADR 82.2; the rating across the 238 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Nuke with a 70% win rate in 30 matches. In 103 of 238 matches the rating was 1.10 or higher (43%), in 74 it was below 0.90. In 187 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: November 2026 at 1.19. Ugaqa loses the most ELO on Inferno (−90 ELO, win rate 50%). Things go best on Mirage (+195 ELO, win rate 51%). Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.05, Win rate −6 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.2, ELO at 2,241. Last 30 days: 73 matches, win rate 53%, net ELO +198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.