Ufajefus

Russia
On FACEIT since 2026 272 matches tracked 63 matches in 30 days
Last updated:

How does Ufajefus play?

Rating 1.13 (from 197 matches) K/R 0.80 ADR 83.0 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 197 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+5 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.0
Knife kills 17 in 272 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 67%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 53x 4K, 5 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 30%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 83.7, Headshots at 56%, Win rate at 50%
▼ Got worse
ELO −115

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
32 matches · 53% win rate
On Dust 2 −23 ELO
41 matches · 49% win rate
On Wednesdays −59 ELO, win rate 31%

Ufajefus loses the most ELO on Nuke: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.32 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
46% better than 21%
0.76 right on the average
79.1 better than 34%
1.07 better than 55%
54% of 408 duels better than 61%
51% of 49 situations better than 86%
Anubis48
63% better than 80%
0.81 better than 77%
82.8 better than 57%
1.11 better than 69%
54% of 235 duels better than 61%
35% of 23 situations better than 41%
Dust 241
49% better than 33%
0.80 better than 72%
83.3 better than 58%
1.10 better than 63%
55% of 231 duels better than 66%
27% of 22 situations better than 21%
Ancient33
52% better than 44%
0.84 better than 84%
88.3 better than 78%
1.27 better than 95%
59% of 175 duels better than 84%
43% of 21 situations better than 63%
Nuke32
53% better than 40%
0.89 better than 89%
86.9 better than 70%
1.24 better than 88%
59% of 157 duels better than 79%
48% of 21 situations better than 68%
Cache18
33% better than 3%
0.75 better than 36%
78.4 better than 24%
1.12-
60% of 82 duels better than 77%
47% of 15 situations better than 70%
Inferno10
60% -
0.88 -
95.8 -
1.25-
53% of 49 duels -
33% of 6 situations -
Vertigo3
0% -
0.78 -
84.8 -
1.04-
70% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ufajefus plays

Across 272 matches Ufajefus averages K/R 0.80 and ADR 83.0; the rating across the 197 rated matches is 1.13. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Anubis with a 63% win rate in 48 matches. In 99 of 197 matches the rating was 1.10 or higher (50%), in 50 it was below 0.90. In 200 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. Ufajefus loses the most ELO on Nuke (−25 ELO, win rate 53%). Things go best on Anubis (+98 ELO, win rate 63%). Improved over the last three months: K/R +0.05. Got weaker: ELO −115. Unchanged in recent months: ADR at 83.7, Headshots at 56%, Win rate at 50%. Last 30 days: 63 matches, win rate 49%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.