UZl

Wallis & Futuna
On FACEIT since 2020 305 matches tracked 109 matches in 30 days
ELO ▲ 80
2,605
30-day peak: 2,707
Rank EU
#39,400
Wallis & Futuna #54 in Wallis & Futuna
Last updated:

How does UZl play?

Rating 1.11 K/R 0.82 ADR 87.3 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 304 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 2.8 from the last 304
Zeus kills1 in 304 matches
Knife kills 2 in 304 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 61x 4K, 7 aces in 225 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 1%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 13%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +115
= Stayed the same
K/R at 0.81, ADR at 86.4, Win rate at 51%
▼ Got worse
Rating −0.06, Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −207 ELO
46 matches · 39% win rate
On Anubis −177 ELO
53 matches · 55% win rate
On Mondays −208 ELO, win rate 38%

UZl loses the most ELO on Mirage: −207 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Dust 2
  2. Longest win streak: 9 wins in a row · Vertigo
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2130
52% better than 47%
0.86 better than 89%
93.3 better than 92%
1.16 better than 80%
58% of 938 duels better than 83%
33% of 52 situations better than 35%
Anubis53
55% better than 54%
0.82 better than 81%
85.6 better than 73%
1.11 better than 71%
52% of 312 duels right on the average
36% of 14 situations better than 44%
Mirage46
39% better than 8%
0.79 better than 68%
82.9 better than 58%
1.07 better than 59%
48% of 223 duels better than 28%
29% of 24 situations better than 22%
Ancient23
43% better than 18%
0.71 better than 27%
73.9 better than 11%
0.92 better than 10%
48% of 102 duels better than 27%
50% of 8 situations better than 77%
Vertigo22
68% -
0.85 -
89.1 -
1.17-
54% of 122 duels -
67% of 12 situations -
Train13
77% -
0.89 -
90.5 -
1.29-
58% of 67 duels -
17% of 6 situations -
Inferno5
60% -
0.77 -
77.7 -
1.12-
45% of 31 duels -
50% of 2 situations -
Nuke5
40% -
0.68 -
76.7 -
0.85-
47% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UZl plays

Across 305 matches UZl averages K/R 0.82, ADR 87.3 and a rating of 1.11. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Train with a 77% win rate in 13 matches. In 149 of 304 matches the rating was 1.10 or higher (49%), in 98 it was below 0.90. In 225 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: July 2026 at 1.17. UZl loses the most ELO on Mirage (−207 ELO, win rate 39%). Things go best on Vertigo (+68 ELO, win rate 68%). Match no. 2 of the day goes best: 61% win rate, −49 ELO. Improved over the last three months: ELO +115. Got weaker: Rating −0.06, Headshots −6 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.4, Win rate at 51%. Last 30 days: 109 matches, win rate 50%, net ELO −271.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.