UZIVURT

USA
254 matches tracked
ELO
2,050
Peak across the last 254 matches: 2,254
Rank NA ▼ 382 places
#6,510
US #3,378 in US
30 days · prev. #6,128 · best #6,060
Last updated:

How does UZIVURT play?

Rating 1.06 K/R 0.78 ADR 84.5 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 254 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 65%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.9
Knife kills 4 in 254 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 84%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 74%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 33x 4K, 1 ace in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 85.1
▼ Got worse
Win rate −5 pp, ELO −130

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
41 matches · 51% win rate
In match 2 of the day +3 ELO
43 matches · 44% win rate
Between 18:00 and 24:00 +115 ELO, win rate 44%
On Tuesdays +90 ELO, win rate 39%

UZIVURT loses the most ELO on Ancient: −68 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.45 · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
50% better than 45%
0.78 better than 72%
85.2 better than 74%
1.06 better than 63%
56% of 406 duels better than 78%
42% of 31 situations better than 62%
Dust 251
51% better than 46%
0.76 better than 62%
82.2 better than 60%
1.07 better than 65%
50% of 215 duels better than 44%
29% of 21 situations better than 25%
Ancient41
51% better than 45%
0.75 better than 55%
82.8 better than 60%
1.02 better than 47%
42% of 181 duels better than 8%
35% of 23 situations better than 43%
Anubis33
55% better than 57%
0.82 better than 85%
87.4 better than 81%
1.12 better than 78%
52% of 153 duels better than 56%
54% of 13 situations better than 86%
Cache26
46% -
0.78 -
84.6 -
1.04-
56% of 133 duels -
50% of 2 situations -
Inferno16
44% better than 20%
0.80 better than 74%
82.0 better than 51%
1.06 better than 58%
53% of 80 duels better than 56%
20% of 10 situations better than 14%
Nuke14
43% -
0.79 -
88.9 -
1.10-
60% of 48 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UZIVURT plays

Across 254 matches UZIVURT averages K/R 0.78, ADR 84.5 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Anubis with a 55% win rate in 33 matches. In 109 of 254 matches the rating was 1.10 or higher (43%), in 92 it was below 0.90. In 172 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. UZIVURT loses the most ELO on Ancient (−68 ELO, win rate 51%). Things go best on Dust 2 (+256 ELO, win rate 51%). Match no. 4 of the day goes best: 70% win rate, +130 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −130. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 85.1. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.